Hi fellow wiki editors!

To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

I have tried to keep the template short, but meaningful. /Johan G

Fokker 27

From FlightGear wiki
Jump to: navigation, search
Fokker 27
Fokker 27 in ATS colors
Fokker 27 in ATS colors
Type Airliner
Author(s) Erik Hofman, Charlie Andrews, Isaias V. Prestes
FDM JSBSim
--aircraft= fokker27
Status Beta
 FDM Stars-3.png
 Systems Stars-1.png
 Cockpit Stars-2.png
 Model Stars-3.png

This includes the following model: Fokker 27 -500 variant.

A Fokker 27 in the TAM livery.

The Fokker 27 is a 2 turboprop airliner.

Design of the Fokker F27 started in the 1950s as a replacement to the successful Douglas DC-3 airliner. The manufacturer evaluated a number of different configurations before finally deciding on a high-wing twin Rolls-Royce Dart engine layout with a pressurised cabin for 28 passengers. The first prototype, registered PH-NIV, first flew on November 24, 1955. The second prototype and initial production machines were 0.9 m (3 ft) longer, addressing the first aircraft's slightly tail-heavy handling and also providing space for four more passengers, bringing the total to 32. These aircraft also used the more powerful Dart Mk 528 engine. The Fokker F27 for Flightgear is based on Erik Hofman´s Fokker 50.

Aircraft help

The cockpit lighting can be switched on and off on the central console. Look down and right! That only works in OSG, as do the other clickable cockpit objects.

To twiddle knobs (OSG only again, I'm afraid! Use LMB to increment by 1, MMB to decrement by one. The scroll wheel increases and decreases in larger steps. At least it will if your mouse buttons are mapped in the same way that mine are! Hold the mouse cursor over the standby digits of NAV/COM/ADF boxes to adjust, then press the button to flip the freqs. You can also adjust CDIs and the heading bug using the FMP on the glareshield.

Takeoff

  • Rotate at approx 95 kts.

Landing

  • Vref (target speed for crossing the threshold on landing) will be fine at about 95 kts again, with flap 25
    • 35 is the max flap setting, use it for steep approaches only

Development status/Issues/Todo

3D Cockpit:

  • Some cockpit furniture still missing
  • Power Lever quadrant not textured
  • Systems