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AH-1 Cobra

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AH-1 Cobra Attack Helicopter
Ah-1 vietnam firebase.png
Type Helicopter, Military helicopter, Historical aircraft
--aircraft= AH-1
Status Development
 Repository The development repository of the AH-1 Cobra Attack Helicopter.
Forum 'AH-1 Cobra Attack Helicopter' topic on the FlightGear forum.
License Freeware licence violation (see forum thread)
This aircraft is NOT available under the GNU GPL 2, the primary license of the FlightGear project. This means that parts cannot be reused in the official FlightGear repositories.

The Bell AH-1 SuperCobra is a twin-engine attack helicopter based on the US Army's AH-1 Cobra. The Cobra is an agile helicopter that was designed for the sole purpose of destroying ground targets and protecting friendly ground forces. The AH-1 Cobra was brought into service in 1967 and is still in use by the United States Marine Corps and many other Nations. Some older single engine Cobras have been converted into "Firewatch" Cobras for use by the United States Forest Service for fighting forest fires.

Note the slim profile of the AH-1, making it a difficult target for small arms fire.

Heads Up Display

Ah-1 hud.png

Keyboard Shortcuts

w Rotate Gun Turret Up
a Rotate Gun Turret Left
s Rotate Gun Turret Down
d Rotate Gun Turret Right
} Start Engine
{ Shutdown Engine
e Fire Gun
f Dispense Countermeasures (Chaff and Flares)
n Apply Rotor Brake
N Toggle Rotor Brake
Ctrl-d Toggle SAS


Propulsion Two T700-GE-700 turboshaft engines (1,680 shp/1,300 kW each)
Crew Two (pilot, CPG)
Length 44’-7” (13.6 m)
Height 13’-5” (4.1 m)
Wing Span 10’-9” (3.3 m)
Maximum Gross Weights 14,750 lb (6690 kg) excluding fuel weight
Service Ceiling 12,200 ft (3,720 m)
Vertical Rate of Climb (MRP) 1,620 fpm (498 mpm)
Maximum Rate of Climb (IRP) 1,925 fpm (592 mpm)
Maximum Level Flight Speed 170 kt
Cruise Speed (MCP) 142 kt
Range 311 nm - internal fuel
Armament M197 20mm Turret Gun

70mm (2.75 inch) Rockets

AGM-114 Hellfire

AGM-122 Sidearm

AIM-9 Sidewinder


Development status/Issues/Todo


* 3D [Nearly Complete] *FDM [Complete] *Systems [Lacking]


  • Fully interactive cockpit
  • Complete startup procedure
  • Tally damages to the airframe and respond with system failures and engine fire
  • Working Weapons system
  • Implement Tracking AIM-9 system
  • Add walker
  • Re-implement multiple livery system
  • Find a high quality sound for the gun
  • Devise a laser guided missile system
  • Fully implement countermeasures


  • Cockpit is not yet textured
  • Cockpit is not yet animated [In Progress]
  • Many instruments have not yet been added
  • Bump Map is incomplete [Removed]
  • Weapons are not activated yet
  • Liveries do not transmit over multiplayer
  • Canopy animations do not show over multiplayer
  • Fuel consumption not yet simulated

External links

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