Difference between revisions of "2022.X Release plan"

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m (Johan G moved page 2022.X Release Plan to 2022.X Release plan: Sentence case title)
 
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{{Mergefrom|Post FlightGear 2020.2 LTS changes}}
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This page sets out what is planned for the LTS following 2020.3.  For ease of reference, this is referred to as 2022.X, though there is no guarantee that all features listed will be in that release, or that it will be released in 2022!
 
This page sets out what is planned for the LTS following 2020.3.  For ease of reference, this is referred to as 2022.X, though there is no guarantee that all features listed will be in that release, or that it will be released in 2022!
  
= Rendering =
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== Rendering ==
* OpenGL Core Profile
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* [[OpenGL]] [[FlightGear and OpenGL ES|Core Profile]]
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** [[Canvas]] rendering using [[FlightGear_and_OpenGL_ES#Canvas.Path_.28OpenVG.29|NanoVG]] (see existing OSG integration via [https://github.com/xarray/osgRecipes/tree/master/integrations/osgnanovg osgnanovg])
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* Requires graphics cards to support shaders
 
* [[Compositor]] framework
 
* [[Compositor]] framework
  
= Scenery =
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== Simulator Features ==
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* [[Post_FlightGear_2020.2_LTS_changes#Canvas|HUD based on Canvas]]
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* [[Post_FlightGear_2020.2_LTS_changes#2D_Panels|2D panels based on Canvas]]
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== Scenery ==
 
* [[World Scenery 3.0 roadmap|World Scenery 3.0]]
 
* [[World Scenery 3.0 roadmap|World Scenery 3.0]]
 
** Regular terrain mesh with landclass texture draped on top, using [[Virtual Planet Builder|Virtual Planet Builder]]
 
** Regular terrain mesh with landclass texture draped on top, using [[Virtual Planet Builder|Virtual Planet Builder]]
 
** Airports inserted into terrain at runtime so they can be updated without modifying the terrain mesh
 
** Airports inserted into terrain at runtime so they can be updated without modifying the terrain mesh
 
** Line features inserted into terrain at runtime.  E.g. roads, railways, rivers
 
** Line features inserted into terrain at runtime.  E.g. roads, railways, rivers
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* STG Support:
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** Mesh radius (improves LOD) {{Progressbar|100}}
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** TREE_LIST {{Progressbar|100}}
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** LIGHT_LIST {{Progressbar|50}}
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* [[osm2city]] must have:
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** Mesh radius for LOD {{Progressbar|50}}
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** LIGHT_LIST {{Progressbar|0}}
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** TREE_LIST {{Progressbar|70}}
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** WS3.0 features (e.g. roads, line features) {{Progressbar|0}}
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* [[osm2city]] might have depending on availability of helping hands:
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** New building texturing {{Progressbar|0}}
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** Aerialways extended to other types than ski lifts {{Progressbar|0}}
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** Street lights - related to LIGHT_LIST {{Progressbar|0}}
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** Sports pitches {{Progressbar|0}}
  
* [[osm2city]]
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[[Category:Release plans]]
** TREE_LIST
 
** New texture atlas (?)
 

Latest revision as of 07:19, 18 March 2021

Mergefrom.gif
It has been suggested that Post FlightGear 2020.2 LTS changes be merged into this article or section.

This page sets out what is planned for the LTS following 2020.3. For ease of reference, this is referred to as 2022.X, though there is no guarantee that all features listed will be in that release, or that it will be released in 2022!

Rendering

Simulator Features

Scenery

  • World Scenery 3.0
    • Regular terrain mesh with landclass texture draped on top, using Virtual Planet Builder
    • Airports inserted into terrain at runtime so they can be updated without modifying the terrain mesh
    • Line features inserted into terrain at runtime. E.g. roads, railways, rivers
  • STG Support:
    • Mesh radius (improves LOD) 100}% completed
    • TREE_LIST 100}% completed
    • LIGHT_LIST 50}% completed
  • osm2city must have:
    • Mesh radius for LOD 50}% completed
    • LIGHT_LIST 0}% completed
    • TREE_LIST 70}% completed
    • WS3.0 features (e.g. roads, line features) 0}% completed
  • osm2city might have depending on availability of helping hands:
    • New building texturing 0}% completed
    • Aerialways extended to other types than ski lifts 0}% completed
    • Street lights - related to LIGHT_LIST 0}% completed
    • Sports pitches 0}% completed