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Although a google earth snapshot will usually give a good reference for the actual location of airport parkings, it still doesn't give much information about some of the logical aspects of the parking infrastructure. In particular, information about gate names / airline operations is not provided. Typically, this information is hard to find, but can be compiled from various sources, including wikipedia, random airport diagrams published on the net, in flight airline magazines, etc. etc. In other words, be creative! | Although a google earth snapshot will usually give a good reference for the actual location of airport parkings, it still doesn't give much information about some of the logical aspects of the parking infrastructure. In particular, information about gate names / airline operations is not provided. Typically, this information is hard to find, but can be compiled from various sources, including wikipedia, random airport diagrams published on the net, in flight airline magazines, etc. etc. In other words, be creative! | ||
== Creating the network | === Creating the network === | ||
The current documentation describes the procedure for the TaxiDraw NEW_GUI_CODE branch, which is rather drastically different from the procedure used by the original taxidraw, previously documented here. This section describes some of the general procedures involved in building a ground network. | |||
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Note: export your work regularly: Although groundnetwork editing capabilities have improved dramatically, this part of TaxiDraw is still somewhat separate from the rest of the code, and ground networks are not automatically saved together with the project. When exporting, taxidraw askes wether the ground network should be saved directly into flightgear's data directory. | |||
==== Set up a rough outline ==== | |||
To make best use of the background image, right click, choose the "view" menu, and unselect "taxiways", this way, all network drawing can be based on the real airport location. First, select the "Insert startup location" edit mode. This way, each left mouse click will place a startup location at the position of the mouse cursor. Once the major startup locations have been placed, switch back to "selection" mode, by clicking the little arrow button. | |||
Next, start editing all the relevant startup location parameters. Parking heading and radius values can be edited by dragging the little read heading, or one of the four black radius handles, once the parking is selected. Although this usually works for setting up a rough draft, these parameters can directly be changed in the properties dialog. If the properties dialog is not visible, press [cntrl-p] to bring it up. It is possible to select multiple startup locations by pressing the shift key while selecting, and the parameters for each selected startup location can be changed at the same time. This is a power feature for editing the parameters of a whole series of parking locations, and also for equating and orienting gate radius and heading. | |||
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With the startup locations in place, select one of them. The next step will be to connect this parking area to each runway end. After selecting the parking, click on the "insert bidirectionally connected network nodes" (the two green dots icon), and start drawing. Place nodes at strategic locations, such as intersections, corners, and arcs. finally, place one node at the center of one of the runways. Once this is finished, one gate is connected to one end of one runway. The next job is to extend the network by connecting more gates and more runways. | |||
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Create a second branch from the existing route, which goes to another runway. To do so, press [cntrl-a] to deselect all objects. Then, select the point where you want to branch off from. Select this point using a left mouse click, while holding down the shift key. Since TaxiDraw is still in node connect mode, simply left-clicking would have resulted in placing a new node. With this node selected, continue drawing. Repeat this procedure until all runways are connected. | |||
Then, start adding the additional gates to the network. Press [cntrl-a] to deselect all objects. Then select a gate by pressing [shift-left mouse, and start drawing unil the the gate in question is one segment away from being connected. Then, [shift left-click] the network node that this route segment should be connected to, and make sure that the correct node is selected. Then, right click, and select "connect nodes bidirectionally" from the AI nodes menu. | |||
Repeat this procedure until all parking locations are connected to each runway. | |||
==== Refining the network: Set OnRunway points ==== | |||
==== Refining the network: Set Holding points ==== | |||
==== Refining the network: Pushback routes ==== | |||
== Editing the startup location parameters == | == Editing the startup location parameters == |
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