WorldEditor: Difference between revisions

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(Rearranging text)
(Fixing links - the 64 bits binary is no more beta.)
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| latestrelease          =  
| latestrelease          =  
| os                    = GNU/Linux, Windows, MacOS X
| os                    = GNU/Linux, Windows, MacOS X
| website                = http://scenery.x-plane.com/tools.php
| website                = http://developer.x-plane.com/tools/worldeditor/
| license                = [[GNU General Public License]]
| license                = [[GNU General Public License]]
}}
}}
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== Obtaining WorldEditor ==
== Obtaining WorldEditor ==
=== Mac/Windows ===
=== Mac/Windows/Linux ===
Stable WED binaries for Windows and Mac can be downloaded from [http://scenery.x-plane.com/tools.php scenery.x-plane.com]. A development version is available through: [http://dev.x-plane.com/download/tools/ dev.x-plane.com].
Stable WED binaries for Windows, Mac and GNU/Linux can be downloaded from [http://developer.x-plane.com/tools/worldeditor/ developer.x-plane.com]. A development version is available through: [http://developer.x-plane.com/tools/worldeditor/ developer.x-plane.com].


=== Linux ===
=== Linux ===
Because there is no (stable) binary available for Linux based operating systems, the user has to compile it from source. Don't be afraid of that, since it brings most of its dependencies along, it is not hard. However, some things need to be provided by the user's system:
If you want to compile the tool for GNU/Linux based operating systems, you should not be afraid of that, since it brings most of its dependencies along, it is not hard. However, some things need to be provided by the user's system:
* binutils and binutils-devel
* binutils and binutils-devel
* [[git]]
* [[git]]
Line 25: Line 25:
* mesa-libGL-devel and mesa-libGLU-devel
* mesa-libGL-devel and mesa-libGLU-devel
* qt4-devel
* qt4-devel


Downloading WED's source (about 170 MiB) is done via <tt>git</tt>:
Downloading WED's source (about 170 MiB) is done via <tt>git</tt>:
  git clone http://dev.x-plane.com/git/xptools.git xptools.git
  git clone http://dev.x-plane.com/git/xptools.git xptools.git
  cd xptools.git
  cd xptools.git


Afterwards WED's dependencies have to be downloaded (about 260 MiB) and compiled. These steps have to be done only once, before compiling WED the first time:
Afterwards WED's dependencies have to be downloaded (about 260 MiB) and compiled. These steps have to be done only once, before compiling WED the first time:
Line 45: Line 43:
  cp build/Linux/release_opt/WED ~/bin
  cp build/Linux/release_opt/WED ~/bin


There is a beta binary of WorldEditor 1.2 which is quite usable but you have to be careful and save your work often because it could crash and make you lose your work. Note that this binary works only on 64 bit linux systems. [http://developer.x-plane.com/tools/worldeditor/ developer.x-plane.com]
The binary of WorldEditor 1.2 is usable but you have to be careful and save your work often because it could crash and make you lose your work. Note that this binary works only on 64 bit GNU/Linux systems. [http://developer.x-plane.com/tools/worldeditor/ developer.x-plane.com]





Revision as of 15:34, 27 October 2013

WorldEditor
Amsterdam Schiphol in WED.
Amsterdam Schiphol in WED.
Developed by Ben Supnik, Cristiano Maggi
Initial release 2007
OS GNU/Linux, Windows, MacOS X
License GNU General Public License
Website

WorldEditor (WED) is a CAD-like graphic editor that lets you create custom airport layouts. It is designed for X-Plane, and works with apt.dat version 850 and higher.

Obtaining WorldEditor

Mac/Windows/Linux

Stable WED binaries for Windows, Mac and GNU/Linux can be downloaded from developer.x-plane.com. A development version is available through: developer.x-plane.com.

Linux

If you want to compile the tool for GNU/Linux based operating systems, you should not be afraid of that, since it brings most of its dependencies along, it is not hard. However, some things need to be provided by the user's system:

  • binutils and binutils-devel
  • git
  • GNU coreutils
  • GNU make
  • libmpfr-devel
  • mesa-libGL-devel and mesa-libGLU-devel
  • qt4-devel

Downloading WED's source (about 170 MiB) is done via git:

git clone http://dev.x-plane.com/git/xptools.git xptools.git
cd xptools.git

Afterwards WED's dependencies have to be downloaded (about 260 MiB) and compiled. These steps have to be done only once, before compiling WED the first time:

git submodule update --init
cd libs
make -j2
cd ..


Compiling WED:

conf=release_opt make -j2 WED

You may now copy the file build/Linux/release_opt/WED to ~/bin or another location within your $PATH environment variable:

cp build/Linux/release_opt/WED ~/bin

The binary of WorldEditor 1.2 is usable but you have to be careful and save your work often because it could crash and make you lose your work. Note that this binary works only on 64 bit GNU/Linux systems. developer.x-plane.com


Starting WED for the first time

X-Plane itself does not need to be installed before using WED. However, WED will require that you choose the X-Plane folder before it will allow you to do anything. Create a working directory with the following structure before starting WED for the first time.

working directory <-- Pick a name
   |--Custom Scenery
   |--Global Scenery
   |--Resources
         |--default scenery

NOTICE: WED looks for this specific directory structure and specific directory names !

Click "Choose X-Plane folder". Select the working directory for the X-Plane folder.


Related content

External links