Virtual ATC Discussion
Work in progress This article or section will be worked on in the upcoming hours or days. See history for the latest developments. |
There are a lot of people here who have a ton of ideas on MP, without really understanding how it works, and why extending it in its current form would not be a good idea - our MP system is one of those components that will greatly benefit from being re-implemented sooner or later. Discussing this with non-developers is kinda pointless however. HLA is the right technology here, as it also handles multi-instance state synchronization/replication, i.e. for distributed setups, or even just professional multi-machine setups.
|
There's areas in FG development where it doesn't make much sense TECHNICALLY to build on existing stuff any longer, i.e. stuff that needs to be yanked sooner or later, and that is even already in the process of being yanked by some of the most experienced core developers, the multiplayer system certainly qualifies as such a component, and all developers who are aware of this, are extremely hesitant to extend, or even just maintain, such components. Thus, unlike suggested elsewhere, this is not primarily a matter of someone coming along with the right "skills" to "fix MP", it's mainly a matter of consistently addressing our requirements in a generic fashion, not just MP centric. |