Tools of the Trade: Difference between revisions

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* [http://www.intel.com/vtune/ Intel VTune] [http://www.intel.com/cd/software/products/asmo-na/eng/download/download/index.htm (free Win32/Linux versions available for non-commercial use:requires an INTEL CPU!)]
* [http://www.intel.com/vtune/ Intel VTune] [http://www.intel.com/cd/software/products/asmo-na/eng/download/download/index.htm (free Win32/Linux versions available for non-commercial use:requires an INTEL CPU!)]
* [http://www.intel.com/cd/software/products/asmo-na/eng/340679.htm#Thread Intel Thread Analysis & Profiling Tools]
* [http://www.intel.com/cd/software/products/asmo-na/eng/340679.htm#Thread Intel Thread Analysis & Profiling Tools]
=== OpenGL Debugging ===
* [http://glintercept.nutty.org/ GLIntercept] (Open Source OpenGL Debugger with built-in shader editor)
* [http://www.vis.uni-stuttgart.de/glsldevil/ glslDevil OpenGL GLSL Debugger]


== Free/Open Source ==
== Free/Open Source ==

Revision as of 23:55, 17 May 2009

Tools

Misc tools (proprietary but freely available)

IDEs

  • MSVC++ Express 2008 [1] - please note that you'll probably want to download the offline installation image file (iso) which -unlike the web installation- doesn't require any complicated and long-winded registration process. The direct link to the latest version (as of 11/2008) is [2] - after having downloaded the iso image, you'll either have to burn it or simply mount it in order to execute the installation (there are various tools to mount iso images under windows, you may want to check out daemon tools [3] for a freely available solution).

Shader Development


Debuggers & Profilers

OpenGL Debugging

Free/Open Source

Build related

Speeding up compilations/rebuilds

Documentation

Debugging

Memory Usage

Profiling

Source Code Management / Revision Control Systems

fraps-like Output/Video capturing for *nix