Template:Rendering: Difference between revisions

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| content1 = Background
| content1 = Rendering Pipeline
* [[The FlightGear Rendering Pipeline]]
* [[Compositor]]
* [[Howto:Using the Effects Framework from C++]]
* [[Classic Pipeline]]
| content2 = Ongoing Efforts
* [[Atmospheric light scattering]]
* [[Canvas Development]]
* [[HDR Pipeline]]
* [[CompositeViewer Support]]
 
| content2 = Effects and Shaders
* [[Shader]]
* [[Effect Framework]]
* [[Howto:Shader Programming in FlightGear]]
* [[Shader Style Guide]]
* [[GLSL Shader Programming Resources]]
 
| content3 = Ongoing Efforts
* [[FlightGear and OpenGL Core Profile]]
* [[HDR Pipeline]]
* [[Scenegraph optimizations]]
* [[Resource Tracking for FlightGear]]
* [[PagedLOD]]
* [[PagedLOD]]
* [[Resource Tracking for FlightGear]]
 
* [[Supporting multiple renderers]]
|content4 = Standalone Tools
* [[CompositeViewer Support]]
|content3 = Standalone Tools
* [[FGViewer]]
* [[FGViewer]]
* [[FGCanvas]]
* [[FGCanvas]]
* [[FlightGear WorldTerrain SkyBox Server]]
* [[FlightGear WorldTerrain SkyBox Server]]
| content4 = IPC/Networking
 
| content5 = IPC/Networking
* [[Howto:Using FlightGear as an Image Generator (IG)]]
* [[FlightGear_high-level_architecture_support|HLA]]
* [[FlightGear_high-level_architecture_support|HLA]]
* [[FlightGear CIGI Support (Common Image Generator Interface)]]
* [[FlightGear CIGI Support (Common Image Generator Interface)]]

Latest revision as of 05:16, 11 April 2023


The following template description is not displayed when the template is inserted in an article.

Goal

This template can be used on top of articles about FlightGear rendering and related subsystems.

Adding this template to a page in the article namespace will automatically add Category:Rendering to that page.

Usage

Add this to the top of the page:

{{rendering}}