Template:Rendering: Difference between revisions

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(Added effect framework and Compositor)
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| content1 = Background
| content1 = Rendering Pipeline
* [[The FlightGear Rendering Pipeline]]
* [[Compositor]]
* [[Howto:Using the Effects Framework from C++]]
* [[Classic Pipeline]]
| content2 = Base Package
* [[Atmospheric light scattering]]
* [[HDR Pipeline]]
* [[CompositeViewer Support]]
 
| content2 = Effects and Shaders
* [[Shader]]
* [[Shader]]
* [[Effect Framework]]
* [[Howto:Shader Programming in FlightGear]]
* [[Howto:Shader Programming in FlightGear]]
* [[Effect Framework]]
* [[Shader Style Guide]]
* [[Procedural Texturing]]
* [[GLSL Shader Programming Resources]]
* [[GLSL Shader Programming Resources]]


| content3 = Ongoing Efforts
| content3 = Ongoing Efforts
* [[Canvas Development]]
* [[FlightGear and OpenGL Core Profile]]
* [[Compositor]]
* [[HDR Pipeline]]
* [[Scenegraph optimizations]]
* [[Resource Tracking for FlightGear]]
* [[PagedLOD]]
* [[PagedLOD]]
* [[Uniform Buffer Objects]]
 
* [[Resource Tracking for FlightGear]]
* [[Supporting multiple renderers]]
* [[CompositeViewer Support]]
|content4 = Standalone Tools
|content4 = Standalone Tools
* [[FGViewer]]
* [[FGViewer]]
* [[FGCanvas]]
* [[FGCanvas]]
* [[FlightGear WorldTerrain SkyBox Server]]
* [[FlightGear WorldTerrain SkyBox Server]]
| content5 = IPC/Networking
| content5 = IPC/Networking
* [[Howto:Using FlightGear as an Image Generator (IG)]]
* [[Howto:Using FlightGear as an Image Generator (IG)]]

Latest revision as of 05:16, 11 April 2023


The following template description is not displayed when the template is inserted in an article.

Goal

This template can be used on top of articles about FlightGear rendering and related subsystems.

Adding this template to a page in the article namespace will automatically add Category:Rendering to that page.

Usage

Add this to the top of the page:

{{rendering}}