Talk:Hackathon Proposal: CompositeViewer and Canvas: Difference between revisions

m
no edit summary
mNo edit summary
Line 15: Line 15:
::: --[[User:Icecode|Icecode]] ([[User talk:Icecode|talk]]) 11:55, 16 November 2020 (EST)
::: --[[User:Icecode|Icecode]] ([[User talk:Icecode|talk]]) 11:55, 16 November 2020 (EST)


:::: so that means, draw masks (node masks) per compositor and LOD ranges need to be mapped to the view element then (see below), right ? And a dedicated prerender camera outside the scene graph for just MFDs ? --[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 12:09, 16 November 2020 (EST)
== aircraft-less prototyping ==
== aircraft-less prototyping ==


Line 21: Line 22:




{{Appendix}}


== interface properties ==
== interface properties ==


sooner or later, each view element would require a handle to the relevant properties to set up/manipulate the associated compositor (node masks, effects, LOD) and the view manager used by that view. --[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 12:07, 16 November 2020 (EST)
sooner or later, each view element would require a handle to the relevant properties to set up/manipulate the associated compositor (node masks, effects, LOD) and the view manager used by that view. --[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 12:07, 16 November 2020 (EST)
{{Appendix}}