Talk:AI Scenery objects: Difference between revisions
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[[User:ThomasS|ThomasS]] ([[User talk:ThomasS|talk]]) 11:32, 10 November 2018 (EST) | [[User:ThomasS|ThomasS]] ([[User talk:ThomasS|talk]]) 11:32, 10 November 2018 (EST) | ||
:: Please don't worry, I was only hoping to provide helpful pointers to save you a bit of time.--[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 14:07, 10 November 2018 (EST) |
Revision as of 19:07, 10 November 2018
Hi, Regarding AI_Scenery_Objects#Status_as_of_November_2018, you will probably want to take a look at the SGPropertyChangeListener API, and specifically the PropertyBasedMgr abstration, which is the workhorse of the whole Canvas system. While these APIs were originally used/inspired by the way the AI system works, they have surpassed those capabilities long ago.
- Howto:Create new subsystems
- Howto:Use Property Tree Objects
- Howto:Add new fgcommands to FlightGear
- Canvas Development#Internals
HTH
--Hooray (talk) 11:54, 9 November 2018 (EST)
I just launched a merge request with my solution, that uses a PropertyListener. I hope it meets your proposal.