Spawning and controlling AI objects in Nasal: Difference between revisions
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Eventually, we hope to fully standardize and document scripting the AI system, so that we end up with a dedicated Nasal module for interfacing with AI objects. | Eventually, we hope to fully standardize and document scripting the AI system, so that we end up with a dedicated Nasal module for interfacing with AI objects. | ||
[[Category:Nasal]] |
Revision as of 08:32, 4 October 2011
At the moment (10/2011) there is unfortunately no dedicated documentation available, but there are a number of examples available that make use of this technique. In particular, you will want to check out the following pointers:
- tanker.nas ($FG_ROOT/Nasal/tanker.nas)
- fox2.nas ($FG_ROOT/Aircraft/f-14b/Nasal/fox2.nas)
- flug's bombable addon
- http://www.flightgear.org/tours/uas-demo/ [1]
Eventually, we hope to fully standardize and document scripting the AI system, so that we end up with a dedicated Nasal module for interfacing with AI objects.