Spawning and controlling AI objects in Nasal: Difference between revisions

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At the moment (10/2011) there is unfortunately no dedicated documentation available, but there are a number of examples available that make use of this technique. In particular, you will want to check out the following pointers:
At the moment (10/2011) there is unfortunately no dedicated documentation available, but there are a number of examples available that make use of this technique. In particular, you will want to check out the following pointers:


* tanker.nas ($FG_ROOT/Nasal/tanker.nas)
* [http://gitorious.org/fg/fgdata/blobs/master/Nasal/tanker.nas tanker.nas ($FG_ROOT/Nasal/tanker.nas)]
* fox2.nas ($FG_ROOT/Aircraft/f-14b/Nasal/fox2.nas)
* [http://gitorious.org/fg/fgdata/blobs/master/Aircraft/f-14b/Nasal/fox2.nas fox2.nas ($FG_ROOT/Aircraft/f-14b/Nasal/fox2.nas)]
* [http://flightgear.org/forums/viewtopic.php?f=6&t=5742&hilit=bombable#p43772 flug's bombable addon]
* http://www.flightgear.org/tours/uas-demo/ [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg33987.html]
* http://www.flightgear.org/tours/uas-demo/ [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg33987.html]
Eventually, we hope to fully standardize and document scripting the AI system, so that we end up with a dedicated Nasal module for interfacing with AI objects.

Revision as of 08:31, 4 October 2011

At the moment (10/2011) there is unfortunately no dedicated documentation available, but there are a number of examples available that make use of this technique. In particular, you will want to check out the following pointers:

Eventually, we hope to fully standardize and document scripting the AI system, so that we end up with a dedicated Nasal module for interfacing with AI objects.