Spawning and controlling AI objects in Nasal: Difference between revisions
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{{Mergeto|Scripted AI Objects}} | |||
At the moment (10/2011) there is unfortunately no dedicated documentation available, but there are a number of examples available that make use of this technique. In particular, you will want to check out the following pointers: | At the moment (10/2011) there is unfortunately no dedicated documentation available, but there are a number of examples available that make use of this technique. In particular, you will want to check out the following pointers: | ||
Latest revision as of 16:33, 31 October 2017
It has been suggested that this article or section be merged into Scripted AI Objects.
At the moment (10/2011) there is unfortunately no dedicated documentation available, but there are a number of examples available that make use of this technique. In particular, you will want to check out the following pointers:
- $FG_ROOT/Nasal/tanker.nas
- Aircraft/f-14b/Nasal/fox2.nas
- flug's bombable addon
- http://www.flightgear.org/tours/uas-demo/ [1]
Eventually, we hope to fully standardize and document scripting the AI system, so that we end up with a dedicated Nasal module for interfacing with AI objects.
For more pointers, please check out [2].