Software testing: Difference between revisions

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a well tested piece of software will have a much lower bug count/load.  An extensive test suite with unit tests, system/functional tests, GUI tests, installer tests, and other categories of tests can significantly help in this regard.<ref>https://sourceforge.net/p/flightgear/mailman/message/36977686/</ref>
a well tested piece of software will have a much lower bug count/load.  An extensive test suite with unit tests, system/functional tests, GUI tests, installer tests, and other categories of tests can significantly help in this regard.
 
 
The benefits of not just chasing clear "wins" are great:  An awesome learning experience for new developers; the ability to catch latent, unreported bugs; making it easier to refactor current code by creating a safety net; making it easier for current developers to accept new contributions (when accompanied with passing tests); helping other test writers by contributing to the common test suite infrastructure; and being able to easily check for memory leaks or other issues via Valgrind. <ref>https://sourceforge.net/p/flightgear/mailman/message/36977686/</ref>




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* Low code quality and standards.  This is related to the learning point. As long as a test compiles on all OSes without warning, it passes, and Valgrind gives you an ok, it is good enough.  You don't need to be a C++ expert to dive into this shallow end of the pool.
* Low code quality and standards.  This is related to the learning point. As long as a test compiles on all OSes without warning, it passes, and Valgrind gives you an ok, it is good enough.  You don't need to be a C++ expert to dive into this shallow end of the pool.


So for new developers, just jump in and write any test!  It does not need to catch a bug.  Do whatever how ever you wish!  Just dive in this shallow end and you'll see that the water is not cold <ref>https://sourceforge.net/p/flightgear/mailman/message/36977465/</ref>
So for new developers, just jump in and write any test!  It does not need to catch a bug.  Do whatever how ever you wish!  Just dive in this shallow end and you'll see that the water is not cold  
 
 
writing a test as a safety net.  You write the test to pass, make your changes, then make sure that the test still passes.  Then you push both the test and core changes <ref>https://sourceforge.net/p/flightgear/mailman/message/36977465/</ref>




== References ==
== References ==
{{Appendix}}
{{Appendix}}

Revision as of 14:49, 11 April 2020

This article is a stub. You can help the wiki by expanding it.
Note  There’s already the test_suite in flightgear/test_suite using CppUnit, thanks to some hard work by Edward. We need more tests written for it, submissions welcome. (Pick an area of interest)[1]


a well tested piece of software will have a much lower bug count/load. An extensive test suite with unit tests, system/functional tests, GUI tests, installer tests, and other categories of tests can significantly help in this regard.


The benefits of not just chasing clear "wins" are great: An awesome learning experience for new developers; the ability to catch latent, unreported bugs; making it easier to refactor current code by creating a safety net; making it easier for current developers to accept new contributions (when accompanied with passing tests); helping other test writers by contributing to the common test suite infrastructure; and being able to easily check for memory leaks or other issues via Valgrind. [2]


There are lots of benefits to writing tests that pass.

Benefits include :

  • Learning! New developers can learn a ton from writing a number of passing tests in the area they are interested in. This is one of the quickest ways to learn about a pre-existing and mature codebase. You have zero worries about breaking things. This is diving in the shallow end.
  • Latent bug uncovering. For every ten tests you write expecting them to pass, one will probably fail. Or at least uncover unexpected behavior that can be improved.
  • Refactoring. If we had 10,000 passing tests (assuming universal test coverage), large scale refactoring of the entire codebase would be quick and reliable. It would enable refactoring on a scale currently unimaginable. I cannot emphasize enough how much of a benefit this would be.
  • Developer turnover. Again if we had 10,000 passing tests (assuming universal test coverage), it would encourage new developers. This is because the fear of breaking something is removed. It is a total safety net. It also would give existing developers peace of mind when a new developer is touching one of the dark parts of FlightGear that no current developer understands (there are plenty of those) .
  • Test suite infrastructure. The more passing tests written, the better the test suite infrastructure will become. We can already do a lot. But the addition of more passing tests will help other test writers.
  • Memory checking. Running a single test through Valgrind is amazing. Running fgfs through Valgrind is close to impossible. Passing tests can be written to catch memory leaks!
  • Low code quality and standards. This is related to the learning point. As long as a test compiles on all OSes without warning, it passes, and Valgrind gives you an ok, it is good enough. You don't need to be a C++ expert to dive into this shallow end of the pool.

So for new developers, just jump in and write any test! It does not need to catch a bug. Do whatever how ever you wish! Just dive in this shallow end and you'll see that the water is not cold


writing a test as a safety net. You write the test to pass, make your changes, then make sure that the test still passes. Then you push both the test and core changes [3]


References

References