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== What is it == | == What is it == | ||
The idea driving the project is to implement [http://en.wikipedia.org/wiki/Deferred_shading deferred rendering] inside FlightGear. | The idea driving the project is to implement [http://en.wikipedia.org/wiki/Deferred_shading deferred rendering] inside FlightGear. | ||
From the beginning FlightGear had a forward renderer that tries to render all properties of an object in one pass (shading, lighting, fog, ...), making difficult to render more sophisticated shading (see the 'Uber-shader') because one have to take into account all | From the beginning FlightGear had a forward renderer that tries to render all properties of an object in one pass (shading, lighting, fog, ...), making difficult to render more sophisticated shading | ||
(see the [[FlightGear Newsletter December 2011#Shaders|'Uber-shader']]) because one have to take into account all aspects of the [http://www.wired.com/magazine/2010/07/st_equation_3danimation/ rendering equation]. | |||
[[Image:project_rembrandt_1.png|thumb|300px|Main view with the content of buffers displayed at corners]] | [[Image:project_rembrandt_1.png|thumb|300px|Main view with the content of buffers displayed at corners]] |
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