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;First stage is the Geometry Stage : | ;First stage is the Geometry Stage : | ||
: we render all the scene into 4 textures, using multi render | : we render all the scene into 4 textures, using multi render targets, to do it in one pass: one for the depth buffer, one for the normals (lower left of the image), one for the diffuse colors (lower right) and one for the specular colors (upper right). | ||
;Next stage is the Shadow Stage : | ;Next stage is the Shadow Stage : |
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