Programming resources: Difference between revisions

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== Graphics Programming ==
== Graphics Programming ==
* [http://www.arcsynthesis.org/gltut/ Learning Modern 3D Graphics Programming]
* [http://www.gamedev.net/reference/articles/article1698.asp Graphics Programming Black Book]
* [http://www.gamedev.net/reference/articles/article1698.asp Graphics Programming Black Book]
* [http://tog.acm.org/resources/shaderx/ ShaderX]


== Game Programming related ==
== Game Programming related ==

Revision as of 21:34, 20 August 2012

Please note that as of 04/2009, the "aviation standards & information" section has been moved to a new page Aviation Standards & Information. This also applies to the "Free GIS data" section which can now be found at Scenery Development Resources.

As of 09/2009, there's also a new section titled Ground Traffic Simulation Resources specifically dedicated to collecting resources related to improving FlightGear's support for modeling ground traffic. As of 03/2010 the section on Shaders has been moved to a dedicated page titled GLSL Shader Programming Resources

Programming & Open Source

Source Code Management

Software Engineering

Scripting

Pointer Basics

Optimization

Programming - Background knowledge

C++ Courses

C++ eBooks

C++ References

C++/STL

Graphics Programming

Game Programming related

Programming General

General OpenGL Resources

3D Maths

OSG/OpenSceneGraph related

Communities

(Forums, Newsgroups, Mailing Lists & Chat rooms)

Networking

Unix Sockets

Windows Sockets

Protocol Design


Multiplayer Design & Programming

Basics

Design & General

State Management & Prediction

Compression / Effiency

Security

Libraries


See also