Programming resources: Difference between revisions

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== General OpenGL Resources ==
== General OpenGL Resources ==
* [http://www.falloutsoftware.com/tutorials/gl/gl8.htm OpenGL Light and Polygon Surface Tutorials]
* http://www.opengl.org/documentation/red_book/ - Learning [[OpenGL]]
* http://www.opengl.org/documentation/red_book/ - Learning [[OpenGL]]
* http://www.cs.mu.oz.au/380/2007/slides/OpenGL_6up.pdf
* http://www.cs.mu.oz.au/380/2007/slides/OpenGL_6up.pdf

Revision as of 07:50, 10 August 2010

Please note that as of 04/2009, the "aviation standards & information" section has been moved to a new page Aviation Standards & Information. This also applies to the "Free GIS data" section which can now be found at Scenery Development Resources.

As of 09/2009, there's also a new section titled Ground Traffic Simulation Resources specifically dedicated to collecting resources related to improving FlightGear's support for modeling ground traffic. As of 03/2010 the section on Shaders has been moved to a dedicated page titled GLSL Shader Programming Resources

Programming & Open Source

Source Code Management

Software Engineering

Scripting

Pointer Basics

Optimization

Programming - Background knowledge

C++ Courses

C++ eBooks

C++ References

C++/STL

Graphics Programming

Game Programming related

Programming General

General OpenGL Resources

3D Maths

OSG/OpenSceneGraph related

Communities

(Forums, Newsgroups, Mailing Lists & Chat rooms)

Networking

Unix Sockets

Windows Sockets

Protocol Design


Multiplayer Design & Programming

Basics

Design & General

State Management & Prediction

Compression / Effiency

Security

Libraries


See also