North American X-15: Difference between revisions
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* no hud available | * no hud available | ||
* aircraft has no braking parachutes | * aircraft has no braking parachutes | ||
== Ballistic high altitude flight and rendering == | |||
Flightgear is able to render the scene for the ballistic high altitude flight the X-15 is capable of (at least on a modern graphics card), but it needs some special adjustments to do so. Assume the visibility at arc top should be 500 km: | |||
* from the menu, LOD bare range needs to be set to 500000.0 | |||
* in the property browser, /sim/rendering/camera-group/zfar needs to be set to 500000.0 | |||
* in the weather menu, configure visibility at high altitude to 500000.0 m | |||
* use the Atmospheric Light Scattering framework to get the correct visuals of being outside the atmosphere in the rendering menu | |||
[[File:X-15-iceland03.jpg|250px|The X-15 on the falling leg of a high-altitude ballistic trajectory above Iceland]] | |||
[[File:X-15-iceland04.jpg|250px|The X-15 on the falling leg of a high-altitude ballistic trajectory above Iceland]] | |||
[[File:X-15-iceland05.jpg|250px|The X-15 on the falling leg of a high-altitude ballistic trajectory above Iceland]] | |||
{{North American}} | {{North American}} |
Revision as of 08:10, 29 January 2014
Type | Rocket-powered aircraft |
---|---|
Author(s) | Mike Hill, Jon S. Berndt (FDM), John Check |
FDM | JSBSim |
--aircraft= | X15, X15-new |
Status | Unknown |
Supports | |
Download |
A famous rocket plane for FlightGear 1.0.
Of the two out three surviving X-15, one is a the National Air and Space Museum
Development status/Issues/Todo
Outside:
- textures are bumpy
- flaps are not animated
- rudder, ailerons and pitch elevator are not animated
- cockpit windows are not transparent
- aircraft has no shadow
- no aircraft light available
- there is no stream behind the rocket engine visible
3d Cockpit:
- no 3d cockpit available
General:
- engines have no sound
- no hud available
- aircraft has no braking parachutes
Ballistic high altitude flight and rendering
Flightgear is able to render the scene for the ballistic high altitude flight the X-15 is capable of (at least on a modern graphics card), but it needs some special adjustments to do so. Assume the visibility at arc top should be 500 km:
- from the menu, LOD bare range needs to be set to 500000.0
- in the property browser, /sim/rendering/camera-group/zfar needs to be set to 500000.0
- in the weather menu, configure visibility at high altitude to 500000.0 m
- use the Atmospheric Light Scattering framework to get the correct visuals of being outside the atmosphere in the rendering menu
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