Nasal scripting language: Difference between revisions

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'''Nasal''' is FlightGear's built-in scripting language. Originally written by Andy Ross for a personal project, developed as a separate project by Andy Ross. In November 2003, it was integrated into FlightGear, and has been continuously developed, improved, and refined since then. In FlightGear, Nasal supports reading and writing of internal [[Property Tree|properties]], accessing internal data via extension functions, creating GUI dialogs and much more. Please see the right navigation bar to get additional information.
{{Nasal Navigation}}
'''Nasal''' is FlightGear's built-in scripting language. Originally written and developed by Andy Ross for a personal project, it was integrated into FlightGear in November 2003, and has been continuously developed, improved, and refined since then. Over time, it has become probably FlightGear's most powerful, and has been used to create a huge variety of systems, ranging from [[wildfire simulation|wildfires]] to [[Control Display Unit]]s.
 
Within FlightGear, Nasal supports the reading and writing of internal [[Property Tree|properties]], accessing internal data via extension functions, creating GUI dialogs and much, much more. Please see the right navigation bar to get additional information.
 
[[File:Highlight parse.png]]<!--


<syntaxhighlight lang="nasal">
<syntaxhighlight lang="nasal">
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</syntaxhighlight>
</syntaxhighlight>


{{Nasal Navigation}}
[[File:Vim-nasal-syntax-highlighting.png]]
[[File:Vim-nasal-syntax-highlighting.png]]


{{Nasal Efforts}}
{{Nasal Efforts}}


{{Appendix}}
-->[[Category:Nasal]]
 
[[Category:Nasal]]

Latest revision as of 19:17, 28 August 2016

Nasal is FlightGear's built-in scripting language. Originally written and developed by Andy Ross for a personal project, it was integrated into FlightGear in November 2003, and has been continuously developed, improved, and refined since then. Over time, it has become probably FlightGear's most powerful, and has been used to create a huge variety of systems, ranging from wildfires to Control Display Units.

Within FlightGear, Nasal supports the reading and writing of internal properties, accessing internal data via extension functions, creating GUI dialogs and much, much more. Please see the right navigation bar to get additional information.

Highlight parse.png