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The model-combined effect uses the "ubershader" to provide any or all of diffuse, light-map, reflection, bump-mapping and dirt effects on the model on which it is applied.
Before this shader was available only one effect at a time could be used.
Do not use in any situation the normal-map enabled effect on objects that are not
The binormal/tangent generator needs the texture information at runtime, failing to find this it crashes, causing a segfault for FlightGear.
When are the effects used
The effect responds to the quality setting of the Model slider in the advanced shader configuration, in the following order:
|Model slider setting||Effects used (if available)|
|Light-map and dirt||Reflection||Bump-mapping|