MBB Bo 105: Difference between revisions
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The fdm is based on various very detailed reports, so the flight handling matches exactly the real values. It had been also tested sucessfully by at least two real life pilots, so it is currently the most realistic helicopter in FlightGear regarding flight handling. | The fdm is based on various very detailed reports, so the flight handling matches exactly the real values. It had been also tested sucessfully by at least two real life pilots, so it is currently the most realistic helicopter in FlightGear regarding flight handling. | ||
== Aircraft help == | == Aircraft help == | ||
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| Adjust power lever | | Adjust power lever | ||
|} | |} | ||
== Video Tutorials == | |||
{{#ev:youtube|T0NpG7u0Ezs}} | |||
{{#ev:youtube|DaL99X4JtJY}} | |||
{{#ev:youtube|IHcyb7gZIh4}} | |||
{{#ev:youtube|Hj6q_xl7AFc}} | |||
== Nice textures for the interior == | == Nice textures for the interior == | ||
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[http://www.youtube.com/watch?v=0ASyBX1i4sM Here you can view a video] of the improved heli. | [http://www.youtube.com/watch?v=0ASyBX1i4sM Here you can view a video] of the improved heli. | ||
== Aircraft Review == | |||
Flying a helicopter, at least in a flight sim, is a novel experience. It's mostly about torque, keeping the thing from spinning like a top around its vertical rotor axis. I would have thought that auto - rudder (patented somehwere I am sure) would have been invented to keep the aircraft pointing in the right direction unless something else was required. | |||
Starting is easy enough, after which the helicopter tries to rotate about its axis while on skids. Using the rudder pedals stops the rotation, but the amount of rudder input required changes with the power applied as well as the angle of the blades - known as collective pitch. Left, right and fore and aft motion is controlled with the stick, which is hypersensitive. | |||
Once the helicopter is kept pointing in the right direction, slowly increase the collective by tapping PgDn. As the aircraft lifts, carefully keep it upright for the climb, and it will climb slowly. The trick is to remember that rolling and pitching more than a little will get you into trouble. | |||
Descending is easy enough, reduce the collective, but the forward speed unchecked, I arrived fast and impacted the ground in no uncertain manner. | |||
Looking forward to my next flight, but if there is an aircraft crying out for fly-by-wire or better still fly-by-button, the helicopter is it. | |||
Just an amateur's view though. | |||
(Openflight) | |||
== Gallery == | == Gallery == |
Revision as of 11:22, 7 September 2015
Type | Helicopter |
---|---|
Author(s) | HHS (caretaker), Melchior Franz (3d, nasal scripts, configs), Maik Justus (FDM) |
FDM | YASim |
--aircraft= | bo105 |
Status | Beta |
FDM | |
Systems | |
Cockpit | |
Model |
MBB Bo 105 was a turbine powered helicopter introduced in the 1970s by Messerschmitt-Bölkow-Blohm also known as PAH-1. It was later produced by Eurocopter. It has three selectable liveries that can be changed with Y key, included a military variant with armament that can be fired.
The fdm is based on various very detailed reports, so the flight handling matches exactly the real values. It had been also tested sucessfully by at least two real life pilots, so it is currently the most realistic helicopter in FlightGear regarding flight handling.
Aircraft help
Key | Function |
---|---|
{ / } | Shutdown / Start turbines |
D / ⇧ Shift+D | Select next / previous door |
Ctrl+D | Open / Close selected door |
I | Toggle ignition switch |
M / ⇧ Shift+M | Shift engine balance to right / left engine |
N / ⇧ Shift+N | Engine power adjustment up / down |
R | Apply rotor brake |
⇧ Shift+R | Toggle rotor brake |
Y / ⇧ Shift+Y | Switch to next / previous variant |
Ctrl+Y | Open material dialogs |
, | Fire machine guns/missiles |
Tab ↹ | Open/Close Bo105 config dialog |
Middle mouse button | Adjust power lever |
Video Tutorials
Nice textures for the interior
Horacio has made a very nice new texture for the interior of the Bo 105. Get them here: “Versión de prueba del BO-105”
Here you can view a video of the improved heli.
Aircraft Review
Flying a helicopter, at least in a flight sim, is a novel experience. It's mostly about torque, keeping the thing from spinning like a top around its vertical rotor axis. I would have thought that auto - rudder (patented somehwere I am sure) would have been invented to keep the aircraft pointing in the right direction unless something else was required.
Starting is easy enough, after which the helicopter tries to rotate about its axis while on skids. Using the rudder pedals stops the rotation, but the amount of rudder input required changes with the power applied as well as the angle of the blades - known as collective pitch. Left, right and fore and aft motion is controlled with the stick, which is hypersensitive.
Once the helicopter is kept pointing in the right direction, slowly increase the collective by tapping PgDn. As the aircraft lifts, carefully keep it upright for the climb, and it will climb slowly. The trick is to remember that rolling and pitching more than a little will get you into trouble.
Descending is easy enough, reduce the collective, but the forward speed unchecked, I arrived fast and impacted the ground in no uncertain manner.
Looking forward to my next flight, but if there is an aircraft crying out for fly-by-wire or better still fly-by-button, the helicopter is it.
Just an amateur's view though.
(Openflight)
Gallery
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External links
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