Long Term Goals: Difference between revisions
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=== General === | |||
* multi platform flight simulator: support as many platforms as possible | * multi platform flight simulator: support as many platforms as possible | ||
* encourage contributions and community involvement | |||
* well-documented and public interfaces | |||
=== Features === | |||
* reasonable performance | |||
* worldwide scenery coverage | |||
* reasonable realism | |||
* wide support for all sorts of aircraft (airplanes, helicopters, unpowered flight) | |||
* realistic weather modeling | |||
* multiplayer support | |||
* framework for scientific/professional use | |||
* realistic IFR simulator | |||
* realistic VFR simulator | |||
* procedure trainer | |||
=== Technical === | |||
* support as many C++ compilers and -versions as possible | * support as many C++ compilers and -versions as possible | ||
* support lower-end hardware | * support lower-end hardware | ||
* support a wide range of input hardware (joysticks, yokes, pedals) | * support a wide range of input hardware (joysticks, yokes, pedals) | ||
* appropriate download size | * appropriate download size | ||
* minimum amount of external dependencies | * minimum amount of external dependencies | ||
* reasonable build times | * reasonable build times | ||
Line 12: | Line 27: | ||
* comprehensible source code | * comprehensible source code | ||
* tight code base | * tight code base | ||
* | * conveniently extensible, even for non-programmers | ||
* highly configurable and customizable | |||
* fully runtime configurable | |||
* backwards compatible | |||
... | ... |
Revision as of 22:31, 17 June 2006
General
- multi platform flight simulator: support as many platforms as possible
- encourage contributions and community involvement
- well-documented and public interfaces
Features
- reasonable performance
- worldwide scenery coverage
- reasonable realism
- wide support for all sorts of aircraft (airplanes, helicopters, unpowered flight)
- realistic weather modeling
- multiplayer support
- framework for scientific/professional use
- realistic IFR simulator
- realistic VFR simulator
- procedure trainer
Technical
- support as many C++ compilers and -versions as possible
- support lower-end hardware
- support a wide range of input hardware (joysticks, yokes, pedals)
- appropriate download size
- minimum amount of external dependencies
- reasonable build times
- modular design and architecture
- comprehensible source code
- tight code base
- conveniently extensible, even for non-programmers
- highly configurable and customizable
- fully runtime configurable
- backwards compatible
...