Keyboard function priority list: Difference between revisions

From FlightGear wiki
Jump to navigation Jump to search
No edit summary
m (add updates from devel list: http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39648.html)
Line 1: Line 1:
{{Template:RFC Navigation}}
{{Template:RFC Navigation}}
{{cquote|My point of view is that the current keybindings file is a mess, with many historical bindings, and also it binds in the ASCII space, as opposed to the scan code space, so we can't distinguish keypad vs normal number keys, and various other combinations, even though osgViewer supports that.
My *personal* feeling is that unless it's something the > 50% of users use *each flight*, it shouldn't be a keybinding. So flaps, trim, CDI/HSI heading,
fine, but things to change view distance or FoV seem unnecessary to me.
The other issue is the keybindings are effectively 'full' (we can't easily add more), because they've been added and added over the years, but rarely removed, so at this point every key 'does something', but often something quite obscure.
What I'd like to see is the entire 'Ctrl' (Command on Mac) space reserved for GUI functions, like a normal application - Ctrl-Q for quit, Ctrl-M for map dialog, Ctrl-A for autopilot dialog, Ctrl-R for replay dialog (or radios dialog :)  - then have a complete discussion about which key-bindings make sense on
the main keyboard. This is basically a usability discussion, so everyone will have strong opinions :)<ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39648.html |title= Keyboard bindings|author=James Turner |date= Sun, 03 Mar 2013}}</ref>|James Turner}}
<references/>


As a first step in the keyboard refactoring, we need to come up with a prioritized list of functions that (a) are general enough to apply to most (or at least many) aircraft, and (b) are important enough to justify a keyboard shortcut rather than just a menu/dialog or a model hotspot.
As a first step in the keyboard refactoring, we need to come up with a prioritized list of functions that (a) are general enough to apply to most (or at least many) aircraft, and (b) are important enough to justify a keyboard shortcut rather than just a menu/dialog or a model hotspot.

Revision as of 12:36, 3 March 2013

Request for Comments:
Cquote1.png My point of view is that the current keybindings file is a mess, with many historical bindings, and also it binds in the ASCII space, as opposed to the scan code space, so we can't distinguish keypad vs normal number keys, and various other combinations, even though osgViewer supports that.

My *personal* feeling is that unless it's something the > 50% of users use *each flight*, it shouldn't be a keybinding. So flaps, trim, CDI/HSI heading, fine, but things to change view distance or FoV seem unnecessary to me.

The other issue is the keybindings are effectively 'full' (we can't easily add more), because they've been added and added over the years, but rarely removed, so at this point every key 'does something', but often something quite obscure.

What I'd like to see is the entire 'Ctrl' (Command on Mac) space reserved for GUI functions, like a normal application - Ctrl-Q for quit, Ctrl-M for map dialog, Ctrl-A for autopilot dialog, Ctrl-R for replay dialog (or radios dialog :) - then have a complete discussion about which key-bindings make sense on

the main keyboard. This is basically a usability discussion, so everyone will have strong opinions :)[1]
— James Turner
Cquote2.png
  1. James Turner (Sun, 03 Mar 2013). Keyboard bindings.

As a first step in the keyboard refactoring, we need to come up with a prioritized list of functions that (a) are general enough to apply to most (or at least many) aircraft, and (b) are important enough to justify a keyboard shortcut rather than just a menu/dialog or a model hotspot.

Feel free to add to the list, but please don't delete anything — just move it to the bottom if you don't think it's important.

As we'll probably not want to change too many existing key-bindings, The current CVS key-binding is also listed in brackets.

  • Program
    • Pause [p]
    • Exit [Esc]
    • Show/Hide menu [F10]
  • Primary flight controls
    • ailerons [left/right, 4/6]
    • elevator [up/down, 8/2]
    • rudder [0/Enter, Insert]
    • centre controls [5]
  • Primary powerplant
    • throttle — for helicopters, should the same key control the collective? [3/9, PgDn/PgUp]
    • Winch / Aerotow (begin winching, open hitch etc)
  • View controls
    • view reset [Ctrl-V]
    • look left/right [Shift-4/Shift-6]
    • look up/down
    • look forward/backwad [Shift8/Shift-2]
    • zoom in/out [x/X]
    • change view type — e.g. cockpit, chase plane, tower, etc. [v/V]
  • Secondary flight controls
    • flaps extend/retract [ [/] ]
    • landing gear raise/retract [g/G]
    • elevator trim up/down [1/7, Home/End]
    • speed brakes extend/retract [Ctrl-B]
    • spoilers extend/retract [j/k]
    • slats extend/retract
    • toggle tailwheel lock [l]
    • differential toe brakes left/right [,/.]
    • parking brake [B]
    • drag chute deploy/jettison
    • aileron trim left/right
    • rudder trim left/right
  • Secondary powerplant
    • mixture — piston aircraft only [M/m]
    • propeller — some piston aircraft only [N/n]
    • carburettor heat — some piston aircraft only
    • magneto/ignition selection [{/}]
    • Select engines [~/@/!/#/$] (Note: These keys are problematic on some keyboard layouts, e.g. swedish where IIRC '~', '@' and '$' are at inconvenient locations. Is there a way to capture number key + shift instead of whatever "strange" symbol the English keyboard layout maps to that key?)
  • Autopilot
    • engage/disengage
    • toggle heading mode [Ctrl-H]
    • toggle altitude mode [Ctrl-A]
    • toggle wing leveller [Ctrl-W]
    • toggle speed mode (auto-throttle) [Ctrl-S]
    • autotrim engage/disengage
  • Comms
    • open/close text based chat console
    • PTT switch [Space]
    • active/standby com/nav channel swap
  • Weapons
    • fire primary weapon
    • fire secondary weapon
    • select secondary weapon
    • jettison store
  • Miscellaneous
    • hoist deploy (helicopters)
    • hoist up/down
    • hoist jettison
    • water/cargo release
    • carrier launch bar engage
    • carrier catapult release
    • hook up/down (compatible A/C all modern jet fighters have a hook)
    • canopy toggle
    • seat up/down/default

Things that don't require key bindings:

  • throw turkey out of window (Les Nessman only)
  • change viewing styles (dynamic view and g-force based view where supported)