Howto:Shader programming in FlightGear: Difference between revisions

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This is meant to become an introduction to shader programming in FlightGear, for the time being (03/2010), this is work in progress, please feel free to ask questions or suggest topics.
This is meant to become an introduction to shader programming in FlightGear, for the time being (03/2010), this is work in progress, please feel free to ask questions or suggest topics.
Your help in improving and updating this article is appreciated, thanks!


Tutorials about GLSL Programming in general are collected at [[GLSL Shader Programming Resources]] for a quick reference, please see: http://www.khronos.org/files/opengl-quick-reference-card.pdf.
Tutorials about GLSL Programming in general are collected at [[GLSL Shader Programming Resources]] for a quick reference, please see: http://www.khronos.org/files/opengl-quick-reference-card.pdf.
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