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See the [[UFO from the 'White Project' of the UNESCO]] page for more information on the UFO command keys and exported file locations, or press ? while in FlightGear. | See the [[UFO from the 'White Project' of the UNESCO]] page for more information on the UFO command keys and exported file locations, or press ? while in FlightGear. | ||
==Deleting objects== | |||
There are three different ways to three different situations in which which you want to delete an object: | |||
You want to delete the last object that you placed in this session: | |||
: Press the [http://en.wikipedia.org/wiki/Backspace backspace button]. | |||
You want to delete an object that you placed in this session, but you have placed one or two models after it: | |||
: That means that it is no longer active. Activate it by placing one more model '''on''' the object you want to delete, press the backspace button. Result: The model you want to delete starts blinking, which tells you that it is active. | |||
You want to delete an obkect that is already saved in the corresponding .stg file and you don't know where it is: | |||
: You don't know the filename: The model you want to delete is probably a shared model. You find it in the [http://scenemodels.flightgear.org/ scenery database]. Now you know the model's file name (e.g. [http://scenemodels.flightgear.org/modeledit.php?id=45 generic_skyscraper_01.ac] or [http://scenemodels.flightgear.org/modeledit.php?id=537 Office26x22.xml]). | |||
: You still need to know where you find it. Place any model on that building and press "D" to know in which file you find it (see [[#Exporting the result|Exporting the result]] below). If there are several objects of that type and you want to delete only one of them, find the one closest to the coordinates of your model placed on top. | |||
: Open the .stg file, delete the whole model entry (see [[#Exporting the result|Exporting the result]] below). Done. | |||
==Exporting the result== | ==Exporting the result== |
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