Howto:Develop an aircraft transponder in Nasal: Difference between revisions

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{{Stub}}
Status: Planning
Last updated: 12/2010
Authors: Algernon, Hooray
This tutorial will document all the steps involved in developing a multiplayer-enabled aircraft transponder system in [[Nasal]], FlightGear's scripting language.
This tutorial involves processing multiplayer properties under /ai/models/multiplayer - you may want to refer to [[Howto: Working with AI and MP properties]] for an introduction.


{{Stub}}


This article will document all the steps involved in developing a multiplayer-enabled aircraft transponder system in [[Nasal]].




[[Category:Howto]]
[[Category:Howto]]
[[Category:Nasal]]
[[Category:Nasal]]

Revision as of 16:47, 4 December 2010

This article is a stub. You can help the wiki by expanding it.

Status: Planning

Last updated: 12/2010

Authors: Algernon, Hooray


This tutorial will document all the steps involved in developing a multiplayer-enabled aircraft transponder system in Nasal, FlightGear's scripting language.

This tutorial involves processing multiplayer properties under /ai/models/multiplayer - you may want to refer to Howto: Working with AI and MP properties for an introduction.