Howto:Develop an aircraft transponder in Nasal: Difference between revisions
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Status: Planning | |||
Last updated: 12/2010 | |||
Authors: Algernon, Hooray | |||
This tutorial will document all the steps involved in developing a multiplayer-enabled aircraft transponder system in [[Nasal]], FlightGear's scripting language. | |||
This tutorial involves processing multiplayer properties under /ai/models/multiplayer - you may want to refer to [[Howto: Working with AI and MP properties]] for an introduction. | |||
[[Category:Howto]] | [[Category:Howto]] | ||
[[Category:Nasal]] | [[Category:Nasal]] |
Revision as of 16:47, 4 December 2010
This article is a stub. You can help the wiki by expanding it. |
Status: Planning
Last updated: 12/2010
Authors: Algernon, Hooray
This tutorial will document all the steps involved in developing a multiplayer-enabled aircraft transponder system in Nasal, FlightGear's scripting language.
This tutorial involves processing multiplayer properties under /ai/models/multiplayer - you may want to refer to Howto: Working with AI and MP properties for an introduction.