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Alternatively, it would be possible to render the menubar completely using the Canvas system: [[Howto:Making_a_Canvas_Menubar]] | Alternatively, it would be possible to render the menubar completely using the Canvas system: [[Howto:Making_a_Canvas_Menubar]] | ||
== Proof of Concept == | |||
<syntaxhighlight lang="nasal"> | |||
var (width,height) = (320,160); | |||
var title = 'Font Browser (by downpilot)'; | |||
# create a new window, dimensions are WIDTH x HEIGHT, using the dialog decoration (i.e. titlebar) | |||
var window = canvas.Window.new([width,height],"dialog") | |||
.set('title',title); | |||
## | |||
# the del() function is the destructor of the Window | |||
# which will be called upon termination (dialog closing) | |||
# you can use this to do resource management (clean up timers, listeners or background threads) | |||
#window.del = func() | |||
#{ | |||
# print("Cleaning up window:",title,"\n"); | |||
# explanation for the call() technique at: http://wiki.flightgear.org/Object_oriented_programming_in_Nasal#Making_safer_base-class_calls | |||
# call(canvas.Window.del, [], me); | |||
#}; | |||
# adding a canvas to the new window and setting up background colors/transparency | |||
var myCanvas = window.createCanvas().set("background", canvas.style.getColor("bg_color")); | |||
# Using specific css colors would also be possible: | |||
# myCanvas.set("background", "#ffaac0"); | |||
# creating the top-level/root group which will contain all other elements/group | |||
var root = myCanvas.createGroup(); | |||
# path is relative to $FG_ROOT (base package) | |||
var path = "Fonts/Helvetica.png"; | |||
# create an image child for the texture | |||
var child = root.createChild("image") | |||
.setFile(path) | |||
.setTranslation(100, 10) | |||
.setSize(130, 130); | |||
</syntaxhighlight> |