Canvas view camera element: Difference between revisions

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Several aircraft developers have manifested their interest in being able to render to a texture (RTT) {{Wikipedia|Render target}} and use it inside cockpits as mirrors, external cameras (so called tail cams) and other uses. Effects and shaders developers have also reached a point where ignoring RTT is a waste of resources and a limitating factor when creating new effects. Although this Canvas element is directed mainly towards the first need, it is a first step forward in terms of finally exposing Render To Texture capabilities to non-C++ space too.
Several aircraft developers have manifested their interest in being able to render to a texture (RTT) {{Wikipedia|Render target}} and use it inside cockpits as mirrors, external cameras (so called tail cams) and other uses. Effects and shaders developers have also reached a point where ignoring RTT is a waste of resources and a limitating factor when creating new effects. Although this Canvas element is directed mainly towards the first need, it is a first step forward in terms of finally exposing Render To Texture capabilities to non-C++ space too.
== Use Cases ==
* Tail Cams
* Mirrors
* In-sim view configuration
* On demand creation of views and windows
* Prototyping/testing HUDs or PFDs requiring synthetic terrain to work properly


== Status ==
== Status ==