Hi fellow wiki editors!

To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

I have tried to keep the template short, but meaningful. /Johan G

Difference between revisions of "Howto:Adding gun effects"

From FlightGear wiki
Jump to: navigation, search
(Screenshots)
Line 1: Line 1:
[[Image:Dogfight-Connie Target.jpg|thumb|270px|A [[Lockheed Constellation]] being hit.]]
 
 
With [[Flightgear]]'s increasing capabilities, dogfight effects such as bullets and smoke on hit are now supported! You'll need [[FlightGear 1.9.0|FlightGear version 1.9]] or later, in order to use the effects!
 
With [[Flightgear]]'s increasing capabilities, dogfight effects such as bullets and smoke on hit are now supported! You'll need [[FlightGear 1.9.0|FlightGear version 1.9]] or later, in order to use the effects!
  

Revision as of 00:41, 30 March 2009

With Flightgear's increasing capabilities, dogfight effects such as bullets and smoke on hit are now supported! You'll need FlightGear version 1.9 or later, in order to use the effects!

Setup

You first need to bind a key for the trigger. To do this edit the keyboard.xml file in your FlightGear root. Add the following:

<key n="119">
 <name>w</name>
 <desc>Gun Trigger</desc> 
  <binding>
   <command>property-assign</command>
   <property>/controls/armament/trigger</property>
   <value>true</value>
  </binding>
 <mod-up>
  <binding>
   <command>property-assign</command>
   <property>/controls/armament/trigger</property>
   <value>false</value>
  </binding> 
 </mod-up>
</key>

In the code, we have used w as the trigger. You can change it to a choice of your own.

Compatible Aircraft

All aircraft equipped with guns in Dave's hangar are capable to perform dogfights. Like: