735
edits
(Replace various mailing-list quotes with a summary.) |
mNo edit summary |
||
Line 6: | Line 6: | ||
There are three big advantages to this over a monolithic simulation (e.g. FlightGear V3.6): | There are three big advantages to this over a monolithic simulation (e.g. FlightGear V3.6): | ||
# It provides a robust environment to make the simulator multi-threaded, taking advantage of computers with multiple cores, or indeed running different parts of the simulation on different computers. | |||
# It allows us to split out parts of the simulator such as the FDM and Renderer from each other and less time-critical sub-systems such as weather so that we can get consistent (and perhaps higher) frame-rates. | |||
such as weather so that we can get consistent (and perhaps higher) frame-rates. | # It provides a very good framework to allow anyone to create components that interact with FlightGear. | ||
Stuart has started work on re-architecting FlightGear to use HLA, though this is expected to be a multi-year project. Anyone interested in the current status of development should subscribe to the Flightgear -devel mailing list. | Stuart has started work on re-architecting FlightGear to use HLA, though this is expected to be a multi-year project. Anyone interested in the current status of development should subscribe to the Flightgear -devel mailing list. |