Difference between revisions of "General Dynamics F-16 Fighting Falcon"

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{{infobox Aircraft
+
{{:{{PAGENAME}}/info}}
|image = General_Dynamics_F16.jpg
+
The '''General Dynamics F-16 Fighting Falcon''' is a multirole jet fighter aircraft, orginally developed by General Dynamics for the United States Air Force.  
|name = General Dynamics F16
+
|type = Military aircraft
+
|fdm = JSBSim
+
|status = Production
+
|authors = Erik Hofman, Martin "Pegasus" Schmitt (panel textures)
+
|fgname = f16
+
}}
+
 
+
[[File:F16-cockpit-pano.jpg|480px|thumb|center|[[Howto: Make full spherical panorama|A full spherical panorama]] of the f-16 cockpit]]
+
  
 
== Keyboard Controls ==
 
== Keyboard Controls ==
'''Flight Controls'''
+
====Flight Controls====
{| class="prettytable"
+
{| class="keytable"
|Ctrl-b
+
! Key
|: Toggles speed brake
+
! Function
 +
|-
 +
|{{Key press|Ctrl|B}}
 +
|Toggles speed brake
 +
|-
 +
|{{Key press|Delete}}
 +
|Toggles FBW (fly by wire) override (F-16 Simplified)
 
|-
 
|-
|Delete
+
|{{Key press|Delete}}
|: Toggles FBW (Fly by Wire) override
+
|Toggles MPO
 
|}
 
|}
'''Miscellaneous'''
+
 
{| class="prettytable"
+
====Radar====
|Ctrl-f
+
{| class="keytable"
|: Triggers flare release
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! Key
 +
! Function
 +
|-
 +
|{{Key press|Shift|E}}
 +
|Decreases radar range
 
|-
 
|-
|Ctrl-h
+
|{{Key press|Shift|R}}
|: Toggles arrester hook
+
|Increases radar range
 
|-
 
|-
|C
+
|{{Key press|R}}
|: Toggles canopy
+
|Toggles radar standby mode
 
|-
 
|-
|e
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|{{Key press|Y}}
|: Fires the cannon
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|Toggles next target
 
|-
 
|-
 
|}
 
|}
'''Radar'''
+
 
{| class="prettytable"
+
====Tactical====
|Ctrl-n
+
{| class="keytable"
|: Toggles Radar RWS / TWS AUTO Modes
+
! Key
 +
! Function
 
|-
 
|-
|E
+
|{{Key press|E}}
|: Decreases Radar Range
+
|Fires the cannon
 
|-
 
|-
|R
+
| {{Key press|Q}}
|: Increases Radar Range
+
| Chaff/flare
 
|-
 
|-
|q
+
| {{Key press|M}}
|: Toggles Radar Standby Mode
+
| Master arm
 
|-
 
|-
 +
| {{Key press|W}}
 +
| Cycle weapon
 +
|}
 +
====Miscellaneous====
 +
{| class="keytable"
 +
! Key
 +
! Function
 +
|-
 +
|{{Key press|Ctrl|H}}
 +
|Toggles arrester hook
 +
|-
 +
|{{Key press|Shift|C}}
 +
|Toggles canopy
 +
|-
 +
| {{Key press|Q}}
 +
| Reset cockpit view
 +
|-
 +
| {{Key press|Ctrl|Q}}
 +
| View right MFD
 +
|-
 +
| {{Key press|Shift|W}}
 +
| View left MFD and RWR
 +
|-
 +
|{{Key press|F}}
 +
|Toggles refuel door
 +
|-
 +
| {{Key press|Shift|S}}
 +
| Toggle smoke
 +
|-
 +
| {{Key press|U}}
 +
| Seat up
 +
|-
 +
| {{Key press|Shift|U}}
 +
| Seat down
 
|}
 
|}
  
== Development status/Issues/Todo ==
+
== Features ==
Issues to be fixed shortly:
+
=== Canvas HUD ===
* The first time the user change the view (ie. by hiting "v") there is a 10/15 seconds pause.
+
[[File:Canvasready.png|left|caption|link=Howto:Aerial refueling]] The F-16 has a canvas {{wikipedia|Head-Up Display}}.<br clear=all> <!-- ITS AN TAG TO STOP THE TEXT FLOW AND START AGAIN UNDER THE IMAGE. OTHERWHISE THE NEXT HEADING WOULD START RIGHT OF THE PICTURE. SEE https://www.mediawiki.org/wiki/Help:Images -->
** This seems to be due to the liveries textures. Removing the Livery choice and all associated entry in the -set file doesn't change the delay. Then reducing and flatening (remove alpha channel) the main texture f16.rgb from 2048 to 1024 px reduce the delay to 6/7 sec, then flatening the transparent logo texture f16-trans.rgb reduce the delay to 3/sec.
+
** Solution: switch to PNG textures, remove transparency on logos or even remove logos. Use a different mapping layout with 4 x 1024^2 textures instead of 1 x 2048^2 texture. Optimize surface usage in the textures, flaten textures as much as possible. (see much more complicated and detailled f-14b which doesn't suffer delay)
+
  
 +
=== Air-to-air refueling ===
 +
[[File:Airrefuelingready.png|left|caption|link=Howto:Aerial refueling]]
 +
The General Dynamics F-16 Fighting Falcon supports ''in-flight refueling''. You need to start a specific scenario or do that in multiplayer to get a tanker [[aircraft]]. See [[Howto:Aerial refueling]] for more information. Also look on the box at the [[{{PAGENAME}}#External link|bottom]] of the page.<br clear=all>
  
 +
=== Aircraft carrier ===
 +
[[File:Carrier3.jpg|left|150px|caption|link=Howto:Carrier]]
 +
There is the possibility to start of and land on a [[Aircraft carrier|carrier]]. You can toggle the '''arrester hook''' with {{Key press|Ctrl|H}}. There are several [[Aircraft carrier]] available. How to set it up start your aircraft there is described in '''[[Howto:Carrier]]'''. If you fly in multiplayer mode see [[Carrier over MP]]<br clear=all>
 +
<!-- _________PICTURES_____________ -->[[File:F-16 AV029.JPG|thumb|400px|'''F-16''' taxiing to parking at [[LIPA]] after landing on rwy 05 with home livery]] [[File:F-16 RNLAF J015-demo 3.png|thumb|400px|The RNLAF J015-demo livery of the F-16]]
  
TDL FDM:
+
== Video reference on how to fly it ==
* Startup sequence
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* Main U/C is above ground.
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* Vibration when accelerating on the runway for takeof.
+
  
 +
{{#ev:youtube|iSkxDhy8-zk}}
  
 +
== New to fighter aircraft ==
 +
If you have never flown an aircraft like this one before (Just light planes or airliners), crashed it before landing or just are not sure, how to land a right way; there is an article ''[[A-4F Skyhawk Operations Manual]]'' by Andy Ross. Although is written for the [[Douglas A-4]] most of the information contain general stuff about fly delta wing aircraft, about stall, AoA and landing maneuver and applies to the F-16 too.
  
TDL Outside
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[[File:F16-cockpit-pano.jpg|480px|thumb|center|[[Howto: Make full spherical panorama|A full spherical panorama]] of the f-16 cockpit]]
* flaps are in wrong position and can't be triggered.
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** that's because the f16 is flight computer controlled, so this is correct and NOT an error. (this to be moved in flight documentation)
+
* pilot's shoulder patch is empty. (remove ?)
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* engine turbines do not rotate (is it useful ?)
+
 
+
  
 +
== Development Status ==
 +
{{Main article|F16/Development}}
  
TDL Cockpit and systems:
+
== External link ==
* HSI 3d model and textures.
+
* internal/external lighting panel.
+
* FMD's buttons pick animation. Define a logic in the FMD interactivity ?
+
* ICP better texture. buttons pick animation. Define a logic in the ICP interactivity ?
+
* HUD modes:
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** A/A mode
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** Basic nav mode (those could be a first step in order to provide usability in short term)
+
 
+
 
+
 
+
Sounds: (Low priority)
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* Establish a list of all sounds that can be produced by the F-16 and its driver:
+
 
+
Cockpit:
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** switches
+
** knobs
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** levers
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** buttons
+
** wheels (ICP)
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** rudder pedals
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** ejection seat
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** canopy **implemented**
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** canopy lock **implemented**
+
 
+
Audio:
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** "bitching betty"
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*** missile launch
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*** warning **implemented**
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*** chaff/flare
+
*** jammer
+
** RWR
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*** radar signature identification sounds
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**** radar spike
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**** radar lock
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** gear horn (currently implemented as alert?)
+
 
+
Pilot:
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** breathing
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** movement
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** brevity comms
+
 
+
External-sounds:
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** engine **implemented**
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** landing gear
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*** up
+
*** down
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*** broken
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** ordnance
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*** jettison store(s)
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*** bomb drop
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*** missile launch
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*** 20mm cannon **implemented**
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** damage
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*** airframe overstress
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*** gun hit
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*** explosion
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** Mid air refueling
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*** refueling door
+
**** open
+
**** close
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*** tank boom (tanker aircraft)
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**** connect
+
**** disconnect
+
 
+
== Related content ==
+
 
+
 
* [http://brenthugh.com/flightgear/Sun_Valley_Tank_Invasion1.zip Several ground bombing scenarios suitable for the F-16, involving moving and static tank formations, explodable M1 Abrams tanks, etc.]
 
* [http://brenthugh.com/flightgear/Sun_Valley_Tank_Invasion1.zip Several ground bombing scenarios suitable for the F-16, involving moving and static tank formations, explodable M1 Abrams tanks, etc.]
  
 +
[[Category:Military aircraft]]
  
=== Related lists ===
+
{{Lockheed}}
* [[Aircraft]]
+
{{air-to-air refueling}}
* [[Aircraft Todo]]
+
  
[[Category:Aircraft|F-16 Falcon]]
+
[[Category:Fighter aircraft]]
[[Category:Aircraft TODO]]
+
[[de:General Dynamics F-16 Fighting Falcon]]
[[Category:Military aircraft]]
+
[[fr:General Dynamics F-16]]

Latest revision as of 04:36, 8 August 2019

General Dynamics F-16 Fighting Falcon
FGAddon
General Dynamics F16.jpg
Taking off from Amberly air base, Australia
Taking off from Amberly air base, Australia
Type Military aircraft, Attack aircraft, Fighter aircraft
Configuration Retractable gear aircraft
Propulsion Single-engine jet (Jet aircraft, Single-engine aircraft)
Manufacturer General Dynamics, Lockheed
Author(s)
  • Erik Hofman
  • Pensacola (skin textures)
  • Martin "Pegasus" Schmitt (panel textures)
  • Richard Harrison (MFD, HUD)
  • Nikolai V. Chr. (YF-16 Aero and FCS)
  • J Maverick 16
  • Joshua Davidson
  • Martien Van Der P.
  • others
FDM JSBSim
--aircraft= f16-simplified
YF-16
Status Early production
 FDM Stars-5.png
 Systems Stars-3.png
 Cockpit Stars-3.png
 Model Stars-4.png
Supports Mid-air refueling Canvas Checklists
Development
 Website The website for the General Dynamics F-16 Fighting Falcon developments.
 Repository The development repository of the General Dynamics F-16 Fighting Falcon.
Download Download the General Dynamics F-16 Fighting Falcon aircraft package for the current stable release (2020.1).
Liveries Browse the FlightGear livery database for the General Dynamics F-16 Fighting Falcon.
Foro 'General Dynamics F-16 Fighting Falcon' topic on the FlightGear forum.
License GPLv2+

The General Dynamics F-16 Fighting Falcon is a multirole jet fighter aircraft, orginally developed by General Dynamics for the United States Air Force.

Keyboard Controls

Flight Controls

Key Function
Ctrl+B Toggles speed brake
Delete Toggles FBW (fly by wire) override (F-16 Simplified)
Delete Toggles MPO

Radar

Key Function
Shift+E Decreases radar range
Shift+R Increases radar range
R Toggles radar standby mode
Y Toggles next target

Tactical

Key Function
E Fires the cannon
Q Chaff/flare
M Master arm
W Cycle weapon

Miscellaneous

Key Function
Ctrl+H Toggles arrester hook
Shift+C Toggles canopy
Q Reset cockpit view
Ctrl+Q View right MFD
Shift+W View left MFD and RWR
F Toggles refuel door
Shift+S Toggle smoke
U Seat up
Shift+U Seat down

Features

Canvas HUD

caption
The F-16 has a canvas Head-Up Display This is a link to a Wikipedia article.

Air-to-air refueling

caption

The General Dynamics F-16 Fighting Falcon supports in-flight refueling. You need to start a specific scenario or do that in multiplayer to get a tanker aircraft. See Howto:Aerial refueling for more information. Also look on the box at the bottom of the page.

Aircraft carrier

caption

There is the possibility to start of and land on a carrier. You can toggle the arrester hook with Ctrl+H. There are several Aircraft carrier available. How to set it up start your aircraft there is described in Howto:Carrier. If you fly in multiplayer mode see Carrier over MP

F-16 taxiing to parking at LIPA after landing on rwy 05 with home livery
The RNLAF J015-demo livery of the F-16

Video reference on how to fly it

New to fighter aircraft

If you have never flown an aircraft like this one before (Just light planes or airliners), crashed it before landing or just are not sure, how to land a right way; there is an article A-4F Skyhawk Operations Manual by Andy Ross. Although is written for the Douglas A-4 most of the information contain general stuff about fly delta wing aircraft, about stall, AoA and landing maneuver and applies to the F-16 too.

A full spherical panorama of the f-16 cockpit

Development Status

1rightarrow.png See F16/Development for the main article about this subject.

External link