General Dynamics F-16 Fighting Falcon: Difference between revisions

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== Development status/Issues/Todo ==
==Development Status==
Issues to be fixed shortly:
See [[F16/Development]]
* The first time the user change the view (ie. by hiting "v") there is a 10/15 seconds pause.
** This seems to be due to the liveries textures. Removing the Livery choice and all associated entry in the -set file doesn't change the delay. Then reducing and flatening (remove alpha channel) the main texture f16.rgb from 2048 to 1024 px reduce the delay to 6/7 sec, then flatening the transparent logo texture f16-trans.rgb reduce the delay to 3/sec.
** Solution: switch to PNG textures, remove transparency on logos or even remove logos. Use a different mapping layout with 4 x 1024^2 textures instead of 1 x 2048^2 texture. Optimize surface usage in the textures, flaten textures as much as possible. (see much more complicated and detailled f-14b which doesn't suffer delay)
 
 
 
TDL FDM:
* Startup sequence
* Main U/C is above ground.
* Vibration when accelerating on the runway for takeof.
 
 
 
TDL Outside
* flaps are in wrong position and can't be triggered.
** that's because the f16 is flight computer controlled, so this is correct and NOT an error. (this to be moved in flight documentation)
* pilot's shoulder patch is empty. (remove ?)
* engine turbines do not rotate (is it useful ?)
 
 
 
TDL Cockpit and systems:
* HSI 3d model and textures.
* internal/external lighting panel.
* FMD's buttons pick animation. Define a logic in the FMD interactivity ?
* ICP better texture. buttons pick animation. Define a logic in the ICP interactivity ?
* HUD modes:
** A/A mode
** Basic nav mode (those could be a first step in order to provide usability in short term)
 
 
 
Sounds: (Low priority)
* Establish a list of all sounds that can be produced by the F-16 and its driver:
 
Cockpit:
** switches
** knobs
** levers
** buttons
** wheels (ICP)
** rudder pedals
** ejection seat
** canopy **implemented**
** canopy lock **implemented**
 
Audio:
** "bitching betty"
*** missile launch
*** warning **implemented**
*** chaff/flare
*** jammer
** RWR
*** radar signature identification sounds
**** radar spike
**** radar lock
** gear horn (currently implemented as alert?)
 
Pilot:
** breathing
** movement
** brevity comms
 
External-sounds:
** engine **implemented**
** landing gear
*** up
*** down
*** broken
** ordnance
*** jettison store(s)
*** bomb drop
*** missile launch
*** 20mm cannon **implemented**
** damage
*** airframe overstress
*** gun hit
*** explosion
** Mid air refueling
*** refueling door
**** open
**** close
*** tank boom (tanker aircraft)
**** connect
**** disconnect


== External link ==
== External link ==

Revision as of 16:30, 28 June 2012

General Dynamics F16
General Dynamics F16.jpg
Type Military aircraft
Author(s) Erik Hofman, Martin "Pegasus" Schmitt (panel textures)
FDM JSBSim
--aircraft= f16
Status Production
Supports Mid-air refueling
A full spherical panorama of the f-16 cockpit

Keyboard Controls

Flight Controls

Ctrl-b : Toggles speed brake
Delete : Toggles FBW (Fly by Wire) override

Miscellaneous

Ctrl-f : Triggers flare release
Ctrl-h : Toggles arrester hook
C : Toggles canopy
e : Fires the cannon

Radar

Ctrl-n : Toggles Radar RWS / TWS AUTO Modes
E : Decreases Radar Range
R : Increases Radar Range
q : Toggles Radar Standby Mode

Development Status

See F16/Development

External link