General Dynamics F-16 Fighting Falcon: Difference between revisions
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|type = Military aircraft | |type = Military aircraft | ||
|fdm = JSBSim | |fdm = JSBSim | ||
|status = | |status = Production | ||
|authors = Erik Hofman, Martin "Pegasus" Schmitt (panel textures) | |authors = Erik Hofman, Martin "Pegasus" Schmitt (panel textures) | ||
|fgname = | |fgname = f16 | ||
}} | }} | ||
==Keyboard Controls== | ==Keyboard Controls== | ||
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Sounds: | Sounds: | ||
== Related content == | == Related content == | ||
=== Related lists === | === Related lists === | ||
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[[Category:Aircraft|F-16 Falcon]] | [[Category:Aircraft|F-16 Falcon]] | ||
[[Category:Aircraft TODO]] | |||
[[Category:Military aircraft]] | [[Category:Military aircraft]] | ||
Revision as of 13:38, 28 May 2009
Type | Military aircraft |
---|---|
Author(s) | Erik Hofman, Martin "Pegasus" Schmitt (panel textures) |
FDM | JSBSim |
--aircraft= | f16 |
Status | Production |
Keyboard Controls
Flight Controls
Ctrl-b | toggle speed brake |
Delete | Toggle FBW (Fly By Wire) override |
Miscellaneous
Ctrl-f | trigger flare release |
Ctrl-h | toggle arrester hook |
C | Toggle canopy |
e | Fire the cannon |
Radar
Ctrl-n | Toggles Radar RWS / TWS AUTO Modes |
E | Decrease Radar Range |
R | Increase Radar Range |
q | Toggles Radar Standby Mode |
Development status/Issues/Todo
Issues to be fixed shortly:
- The first time the user change the view (ie. by hiting "v") there is a 10/15 seconds pause.
- This seems to be due to the liveries textures. Removing the Livery choice and all associated entry in the -set file doesn't change the delay. Then reducing and flatening (remove alpha channel) the main texture f16.rgb from 2048 to 1024 px reduce the delay to 6/7 sec, then flatening the transparent logo texture f16-trans.rgb reduce the delay to 3/sec.
- Solution: switch to PNG textures, remove transparency on logos or even remove logos. Use a different mapping layout with 4 x 1024^2 textures instead of 1 x 2048^2 texture. Optimize surface usage in the textures, flaten textures as much as possible. (see much more complicated and detailled f-14b which doesn't suffer delay)
TDL FDM:
- Main U/C is above ground.
- Vibration when accelerating on the runway for takeof.
TDL Outside
- flaps are in wrong position and can't be triggered.
- that's because the f16 is flight computer controlled, so this is correct and NOT an error. (this to be moved in flight documentation)
- pilot's shoulder patch is empty. (remove ?)
- engine turbines do not rotate (is it useful ?)
TDL Cockpit and systems:
- HSI 3d model and textures.
- internal/external lighting panel.
- FMD's buttons pick animation. Define a logic in the FMD interactivity ?
- ICP better texture. buttons pick animation. Define a logic in the ICP interactivity ?
- HUD modes:
- A/A mode
- Basic nav mode (those could be a first step in order to provide usability in short term)
Sounds: