General Dynamics F-16 Fighting Falcon: Difference between revisions
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TDL Cockpit and systems: | TDL Cockpit and systems: | ||
* HSI 3d model and textures. | |||
* internal/external lighting panel. | * internal/external lighting panel. | ||
* FMD's buttons pick animation. Define a logic in the FMD interactivity ? | * FMD's buttons pick animation. Define a logic in the FMD interactivity ? |
Revision as of 21:57, 27 May 2009
Type | Military aircraft |
---|---|
Author(s) | Erik Hofman, Martin "Pegasus" Schmitt (panel textures) |
FDM | JSBSim |
--aircraft= |
/f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM) /f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM) /f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM) /f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM) /f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM) /f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM) /f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM) /f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM) /f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM) /f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM) /f16, f16-3d (3d cockpit), f16at (F-16AT), f16-mlu (F-16AM) |
Status | early-production |
Development status/Issues/Todo
Issues to be fixed shortly:
- The first time the user change the view (ie. by hiting "v") there is a 10 seconds pause. This may be due to the liveries.
TDL FDM:
- Main U/C is above ground.
- Vibration when accelerating on the runway for takeof.
TDL Outside
- flaps are in wrong position and can't be triggered.
- that's because the f16 is flight computer controlled, so this is correct and NOT an error. (this to be moved in flight documentation)
- pilot needs a shoulder patch.
- engine turbines do not rotate (is it useful ?)
TDL Cockpit and systems:
- HSI 3d model and textures.
- internal/external lighting panel.
- FMD's buttons pick animation. Define a logic in the FMD interactivity ?
- ICP better texture. buttons pick animation. Define a logic in the ICP interactivity ?
- HUD modes:
- A/A mode
- Basical nav mode (those could be a first step in order to provide usability in short term)
Sounds: