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(Fixes for the last of the broken Gitorious links. These fixes are not ideal - this article really needs a complete update to match the English page.) |
(→Where can I learn 3D programming and how do I get involved?: TRaduc du titre de section.) |
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See also [[FlightGear Scenery Designer]] . | See also [[FlightGear Scenery Designer]] . | ||
=== | === Où puis-je apprendre la programmation 3D, et comment m'investir ? === | ||
Contributing to the 2D panel doesn't require any coding at all, just a minimal knowledge of [[XML]] syntax (i.e. five minutes' worth) and good skills with drawing and/or paint programs. Every instrument on the current panel, with the partial exception of the magnetic compass, is defined entirely in XML with no custom C++ code. If you want to get started, take a look at John Check's excellent intro (http://rockfish.net/fg/README.xmlpanel). | Contributing to the 2D panel doesn't require any coding at all, just a minimal knowledge of [[XML]] syntax (i.e. five minutes' worth) and good skills with drawing and/or paint programs. Every instrument on the current panel, with the partial exception of the magnetic compass, is defined entirely in XML with no custom C++ code. If you want to get started, take a look at John Check's excellent intro (http://rockfish.net/fg/README.xmlpanel). |
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