FlightGear WorldTerrain SkyBox Server: Difference between revisions
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== Status == | == Status == | ||
{{FGCquote | |||
|I'm in the process of retrofitting the above described prototype so as to allow it to save out an array of finished Unity terrains and skyboxes, using the data provided once by flightgear during development, and then page through this precompiled data at runtime. This way the end user never has to have flightgear or terragear installed, they just run the Unity game, and only the developer has to deal with the flightgear side of things. | |||
|{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=187648#p187648 | |||
|title=<nowiki>Re: Reporting back on some LiDAR research...</nowiki> | |||
|author=<nowiki>chriscalef</nowiki> | |||
|date=<nowiki>Fri Jul 26</nowiki> | |||
}} | |||
}} | |||
== Approach == | == Approach == |
Revision as of 05:07, 4 March 2015
Started in | 03/2013 |
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Description | FlightGear-based SkyBox server |
Contributor(s) |
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Status | Under active development as of 03/2015 |
This article is a stub. You can help the wiki by expanding it. |
Objective
Status
I'm in the process of retrofitting the above described prototype so as to allow it to save out an array of finished Unity terrains and skyboxes, using the data provided once by flightgear during development, and then page through this precompiled data at runtime. This way the end user never has to have flightgear or terragear installed, they just run the Unity game, and only the developer has to deal with the flightgear side of things.
— chriscalef (Fri Jul 26). Re: Reporting back on some LiDAR research....
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Approach
There may be some overlap when it comes to objects - I may end up converting some of the .ac files in flightgear into FBX or collada, so I can load them into Unity, but more often I think I'll be going the other way and adding my FBX game models into flightgear, ala this thread.
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Implementation
Issues