Hi fellow wiki editors!

To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

I have tried to keep the template short, but meaningful. /Johan G

FlightGear Newsletter July 2010

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Revision as of 11:35, 2 July 2010 by Rsbrflyer (Talk | contribs) (In the hangar: more wikifying)

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Welcome to the FlightGear Newsletter!
Please help us write the next edition!
Enjoy reading the latest edition!

We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone (with a wiki account, free to register) can edit the newsletter and every contribution is welcome.

This month's newsletter marks a year since the first issue was written!

Development news

In the hangar

Bell P59 Airacomet and Bell 222 X

helijah created and pushed both P59 and Bell 222X onto Git. The Bell 222X FDM is still in development. More information and download at helijah's Hangar.

SpaceShipOne and White Knight

helijah has made some changes to the SpaceShipOne model including the FDM, adding fuselage reflection effect and separating the SpaceShipOne and White Knight objects. The next step is to improve the SpaceShipOne model by adding wheels and moving parts. After that he will try to separate the two aircraft when in flight.

Scenery corner

Night Flying at London Gatwick

The new version of London Gatwick Airport (EGKK) is available and has improved textures and features. It claims to be one of the few (two?) major international airports in FlightGear suitable for night flying with full lighting textures on all buildings, hazard lights and approximately one hundred lighting masts. The tower even has lit instrumentation visible in the control room. Images are shown at the forum topic.

The taxiways at night are complex but made easier if the official charts are downloaded from [1]. Many taxiway and runway signs have been included to help you on your way. Additional AI ground network and AI traffic have made this into a very busy airport and a single gate at each pier has been thoughtfully reserved so you can find a parking space when you land here (see the readme file for details).

In daytime the airport is fully modelled with detailed textures and even the roofs of buildings having accurate features. Stock model jetways, cargoes and ground vehicles have been added in quantity to give an authentic look to the airport. Large areas of open air car parks are distributed around the perimeter with novel layering of textures to enhance the 3D effect of the parked cars. Similarly, woods and trees have been added in surrounding areas to add more to the overall feel of the airport.

London Gatwick EGKK may be downloaded from MediaFire.

Aircraft review

This Month: (name of aircraft here)

From the community

And finally...

Did you know?