Hi fellow wiki editors!

To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

I have tried to keep the template short, but meaningful. /Johan G

Difference between revisions of "FlightGear Newsletter January 2018"

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<!-- News about FlightGear itself.  The FlightGear mailing list and/or core developers are a good source. -->
 
<!-- News about FlightGear itself.  The FlightGear mailing list and/or core developers are a good source. -->
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=== Aircraft Dialogs ===
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Some of you may already know that the current tool to generate the dialogs ([[PUI]]) is going to disappear in the mid-future. After some (partially controversial) discussion, there seems now to be some support for the idea that canvas is a good tool to generate aircraft-specific dialogs in the future (as it allows to tailor the dialog closely to the plane and also, canvas being canvas, the UI can smoothly mesh with the 3d models, so you can project a canvas checklist onto a 3d model in sim for instance rather than a popup window).
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Thorsten would very much like to claim to be pioneering this approach, but in fact he believes the [[Extra EA-500|Extra-500 team]] is - look at the [[Extra_EA-500/failure_dialog|failure dialog of that plane]] where you can click the components you want to fail and you see what he means!
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[[File:Extra500-Failuredialog-deice.png|right|thumb|500px|Extra 500 - failure dialog - de-ice]]
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Anyway, Thorsten has started to roll out a few designs of his own and try to keep the tools fairly general so that they can be re-used by others- so here's the revised version of the Shuttle propellant dialog.
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[[File:Propellant dlg02.jpg|thumb|right|an example of the detail dialog which allows to set levels of fuel and oxidizer separately (and the overview dialog shows the usable propellant then, i.e. the minimum of the two) - for aircraft, this would be somewhat simpler.]]
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The general idea is to use semi-transparent 'content gauges' on a background raster image to show where the tank is located and how full it currently is - double-clicking any tank will bring up a detail window which allows to set the content (here propellant and oxidier separately, this is rocket fuel...) and also shows the current tank pressures and temperatures.
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The whole thing can readily be applied on top of a different raster image with a different number of tanks - you just instance and position the labels and 'gauges' you need - in fact placement is probably what's going to take longest (at least for me).
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The whole thing is currently in flux  <ref>{{cite web
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  |url    =  https://forum.flightgear.org/viewtopic.php?p=326789&sid=c15d338facab18fb091aa0530f5dfa0f#p326789
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  |title  =  <nowiki> Aircraft-specific dialogs </nowiki>
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  |author =  <nowiki> Thorsten </nowiki>
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  |date  =  Jan 24th, 2018
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  |added  =  Jan 24th, 2018
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  |script_version = 0.36
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  }}</ref>
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If anyone wants to follow the development or use the code, it's here:
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https://sourceforge.net/p/fgspaceshuttledev/code/ci/development/tree/Nasal/canvas/canvas_dialogs.nas
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=== FG1000 Updates ===
 
=== FG1000 Updates ===
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Learn more at [[FG1000]] ...
 
Learn more at [[FG1000]] ...
 
  
 
== New software tools and projects ==
 
== New software tools and projects ==

Revision as of 07:16, 26 January 2018


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Enjoy reading the latest edition!
Please help us write the coming edition!
January 2018

We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) is welcome to contribute to the newsletter. If you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.

Development news

Aircraft Dialogs

Some of you may already know that the current tool to generate the dialogs (PUI) is going to disappear in the mid-future. After some (partially controversial) discussion, there seems now to be some support for the idea that canvas is a good tool to generate aircraft-specific dialogs in the future (as it allows to tailor the dialog closely to the plane and also, canvas being canvas, the UI can smoothly mesh with the 3d models, so you can project a canvas checklist onto a 3d model in sim for instance rather than a popup window).

Thorsten would very much like to claim to be pioneering this approach, but in fact he believes the Extra-500 team is - look at the failure dialog of that plane where you can click the components you want to fail and you see what he means!

Extra 500 - failure dialog - de-ice


Anyway, Thorsten has started to roll out a few designs of his own and try to keep the tools fairly general so that they can be re-used by others- so here's the revised version of the Shuttle propellant dialog.

an example of the detail dialog which allows to set levels of fuel and oxidizer separately (and the overview dialog shows the usable propellant then, i.e. the minimum of the two) - for aircraft, this would be somewhat simpler.

The general idea is to use semi-transparent 'content gauges' on a background raster image to show where the tank is located and how full it currently is - double-clicking any tank will bring up a detail window which allows to set the content (here propellant and oxidier separately, this is rocket fuel...) and also shows the current tank pressures and temperatures. The whole thing can readily be applied on top of a different raster image with a different number of tanks - you just instance and position the labels and 'gauges' you need - in fact placement is probably what's going to take longest (at least for me). The whole thing is currently in flux [1] If anyone wants to follow the development or use the code, it's here: https://sourceforge.net/p/fgspaceshuttledev/code/ci/development/tree/Nasal/canvas/canvas_dialogs.nas


FG1000 Updates

PUI-canvas FG1000 early prototype using PUI dialog to speed up development

Stuart has been doing some further work on the FG1000 implementation over the christmas break 2017. Key changes are:

  1. Using Richard's Emesary IPC frame to link between the MFD and underlying simulation state. This should make it easy to run the MFD on a separate FG instance, and provides a good demarkation between the individual aircraft systems and the FG1000 itself.
  2. Create various underlying classes to support UI features - highlighting, editing. The idea here is that one can create the UI as an SVG file, and these are used to control it. For an example of this in use, see the Airport Information page. Press the CRSR knob to create a cursor on the ICAO airport ID, then use the inside FMS knob to start editing the ID. This should make creating most of the rest of the pages far easier. See Canvas MFD Framework for details of the elements now supported.

There's still a huge number of pages to write, and the pages around route planning will likely be particular "fun", but it should be far faster now these blocks are in place.

The FG1000 wiki page shows the pages that have been created so far (4 out of 28!). Stuart is pretty happy with the overall architecture now, so if anyone wants to create some of the pages they are very welcome to do so![2]

You can access it from the Debug menu. All the buttons and knobs are set up, though some of them don't actually do anything! See the Garmin website for documentation, but for a quick cheat's guide:

  • Use the outer FMS knob (shift-mouse wheel on the FMS knob on the bottom right) to navigate through the page groups.
  • Use the inner FMS knob (mouse wheel on the FMS knob on the bottom right) to navigate through the pages within the group.
  • To moved around the page, click on the FMS knob, and then use the FMS knob to navigate around the page.
  • Press ENT when any frequency is highlighted to load it into the standby frequency of the NAV/COM.

[3]


Learn more at FG1000 ...

New software tools and projects

Sidi has updated the iOS version of FGYoke and make it available on AppStore recently. For details, check Yoke_for_FlightGear

Screenshot of FGYoke in AppStore


In the hangar

AI

Scenery corner

Community news

FlightGear on Facebook

Since early December 2010, FlightGear has an official Facebook page. If you have a Facebook account please feel free to join the page.

FlightGear on Google+

Since November 2011 there is a FlightGear page on Google+. If you haven't done so already, please add us to your circle and stay up to date on the latest FlightGear news, cool screenshots and release info.

Multiplayer events

Contributing

Translators needed

En.gif The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multilingual, you can start by looking at Help:Translate.
Fr.gif Le wiki de FlightGear a toujours besoin d'aide pour être traduit en différentes langues. Si vous êtes intéressé par le rendre multilingue, commencez par lire Help:Traduire.
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Nl.gif De FlightGear Wiki kan nog steed hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij Help:Vertalen.
Es.gif La wiki de FlightGear todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en Help:Traducir.
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Pt.gif A wiki de FlightGear ainda necessita de ajuda para traduzi-la em vários idiomas. Se estás interessado em tornar a wiki de FlightGear multi-lingual, por favor começa em Help:Traduzir.
Zh.gif FlightGear 百科仍然需要志愿者将其翻译为各种语言。如果你有兴趣让FlightGear百科支持更多语言, 你可以查看 Help:Translate.

FlightGear logos

If you want some graphic elements for your FlightGear-related site (such as a hangar or YouTube channel), please feel free to visit FlightGear logos for a repository of logos. And if you have some art skills, please don't hesitate to contribute with your own design creations.

Screenshots

The FlightGear project always needs screenshots, which show features that were added since the last release. These should be of good quality, especially in content and technical image properties. It is therefore recommended to use the best viable filter settings (anti-aliasing, texture sharpening, etc.). More info at Howto:Make nice screenshots.

Screenshot of the Month

Thanks for reading FlightGear Newsletter January 2018!
  1. Thorsten  (Jan 24th, 2018).  Aircraft-specific dialogs .
  2. Stuart Buchanan  (Jan 5th, 2018).  Re: [Flightgear-devel] FG1000 Status Update .
  3. stuart  (Jan 14th, 2018).  Re: Canvas G1000 .