Distributed Interactive Simulation: Difference between revisions
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==Protocol features== | ==Protocol features== | ||
=== High Priority === | |||
* Protocol to publish own data, and subscribe to data from others, while multiplayer server acting as a data dispatcher ([http://sourceforge.net/tracker/index.php?func=detail&aid=1847251&group_id=161928&atid=821811 #1847251], [http://sourceforge.net/tracker/index.php?func=detail&aid=1905987&group_id=161928&atid=821811 #1905987]) | |||
* Protocol to publish multiple aircrafts from one client ([http://sourceforge.net/tracker/index.php?func=detail&aid=1849308&group_id=161928&atid=821811 #1849308]) | |||
* Protocol to use selective data propagation mechanism ([http://sourceforge.net/tracker/index.php?func=detail&aid=1904577&group_id=161928&atid=821811 #1904577]) | * Protocol to use selective data propagation mechanism ([http://sourceforge.net/tracker/index.php?func=detail&aid=1904577&group_id=161928&atid=821811 #1904577]) | ||
=== Medium Priority === | |||
* Protocol to support multi-crew and non aircraft-class vehicles ([http://sourceforge.net/tracker/index.php?func=detail&aid=1849308&group_id=161928&atid=821811 #1883587]) | |||
* Clients to set TOS (SO_PRIORITY) in IP packets ([http://sourceforge.net/tracker/index.php?func=detail&aid=1904264&group_id=161928&atid=821811 #1904264]) | * Clients to set TOS (SO_PRIORITY) in IP packets ([http://sourceforge.net/tracker/index.php?func=detail&aid=1904264&group_id=161928&atid=821811 #1904264]) | ||
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* Protocol customizable using XML & Scripting ([http://sourceforge.net/tracker/index.php?func=detail&aid=1847251&group_id=161928&atid=821811 #1847251]) | * Protocol customizable using XML & Scripting ([http://sourceforge.net/tracker/index.php?func=detail&aid=1847251&group_id=161928&atid=821811 #1847251]) | ||
** allow multiplayer properties (property IDs) to become XML configurable [http://sourceforge.net/tracker/index.php?func=detail&aid=1906884&group_id=161928&atid=821811 (#1906884)] [http://sourceforge.net/tracker/index.php?func=detail&aid=1908456&group_id=161928&atid=821810 Note: there's a related patch available via the fgms patch tracker] | ** allow multiplayer properties (property IDs) to become XML configurable [http://sourceforge.net/tracker/index.php?func=detail&aid=1906884&group_id=161928&atid=821811 (#1906884)] [http://sourceforge.net/tracker/index.php?func=detail&aid=1908456&group_id=161928&atid=821810 Note: there's a related patch available via the fgms patch tracker] | ||
* Clients to display a default model of a given category (light single engine, light twin engine, light helicopter, light twin jet, spacecraft) when missing exact aircraft model ([http://sourceforge.net/tracker/index.php?func=detail&aid=1866514&group_id=161928&atid=821811 #1866514]) | * Clients to display a default model of a given category (light single engine, light twin engine, light helicopter, light twin jet, spacecraft) when missing exact aircraft model ([http://sourceforge.net/tracker/index.php?func=detail&aid=1866514&group_id=161928&atid=821811 #1866514]) | ||
=== Low Priority === | |||
* Protocol to allow datalink communication; clients (aircraft, ATC) should be queryable via network ([http://sourceforge.net/tracker/index.php?func=detail&aid=1849311&group_id=161928&atid=821811 #1849311]) | * Protocol to allow datalink communication; clients (aircraft, ATC) should be queryable via network ([http://sourceforge.net/tracker/index.php?func=detail&aid=1849311&group_id=161928&atid=821811 #1849311]) | ||
Revision as of 15:59, 22 May 2008
This article is a stub. You can help the wiki by expanding it. |
Requirements
This section describes requirements to the FlightGear multiplayer protocol.
Architecture
- Architecture to strive to support DIS/HLA (#1859058)
- generic, data/purpose-agnostic server architecture that allows for arbitrary hash/value pairs to be published/subscribed to, so that a server's purpose would be only determined by the sort of data (properties) it is used to maintain/propagate(#1905987)
Protocol features
High Priority
- Protocol to publish own data, and subscribe to data from others, while multiplayer server acting as a data dispatcher (#1847251, #1905987)
- Protocol to publish multiple aircrafts from one client (#1849308)
- Protocol to use selective data propagation mechanism (#1904577)
Medium Priority
- Protocol to support multi-crew and non aircraft-class vehicles (#1883587)
- Clients to set TOS (SO_PRIORITY) in IP packets (#1904264)
- Protocol customizable using XML & Scripting (#1847251)
- allow multiplayer properties (property IDs) to become XML configurable (#1906884) Note: there's a related patch available via the fgms patch tracker
- Clients to display a default model of a given category (light single engine, light twin engine, light helicopter, light twin jet, spacecraft) when missing exact aircraft model (#1866514)
Low Priority
- Protocol to allow datalink communication; clients (aircraft, ATC) should be queryable via network (#1849311)
- Protocol to have simple configuration (#1899371)
Global state
- Server to support separate "worlds" to ensure that certain users only get to see certain users (#1866508)
- Server to maintain a global status for each world (#1866504, #1849311)
- date/time
- weather
- positions of automatic (random, AI) objects
- runway status
Data filtering
- Support use of Kalman filters for multiplayer data (#1867389)
- Validate plausibilty of distributed flight data (#1866527)