Distributed Interactive Simulation: Difference between revisions

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m (adding pointer to RFE discussion (and patch) related to XML configurable multiplayer properties)
m (making some RFE items clickable (i.e. point to sf.net fgms tracker))
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==Architecture==
==Architecture==
* Architecture to strive to support DIS/HLA (#1859058)
* Architecture to strive to support DIS/HLA ([http://sourceforge.net/tracker/index.php?func=detail&aid=1859058&group_id=161928&atid=821811 #1859058])


==Protocol features==
==Protocol features==
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* Clients to set TOS (SO_PRIORITY) in IP packets (#1904264)
* Clients to set TOS (SO_PRIORITY) in IP packets (#1904264)


* Protocol customizable using XML & Scripting (#1847251)  
* Protocol customizable using XML & Scripting ([http://sourceforge.net/tracker/index.php?func=detail&aid=1847251&group_id=161928&atid=821811 #1847251])  
** allow multiplayer properties (property IDs) to become XML configurable [http://sourceforge.net/tracker/index.php?func=detail&aid=1906884&group_id=161928&atid=821811 (#1906884)] [http://sourceforge.net/tracker/index.php?func=detail&aid=1908456&group_id=161928&atid=821810 Note: there's a related patch available via the fgms patch tracker]
** allow multiplayer properties (property IDs) to become XML configurable [http://sourceforge.net/tracker/index.php?func=detail&aid=1906884&group_id=161928&atid=821811 (#1906884)] [http://sourceforge.net/tracker/index.php?func=detail&aid=1908456&group_id=161928&atid=821810 Note: there's a related patch available via the fgms patch tracker]


* Protocol to publish own data, and subscribe to data from others, while multiplayer server acting as a data dispatcher (#1847251)
* Protocol to publish own data, and subscribe to data from others, while multiplayer server acting as a data dispatcher ([http://sourceforge.net/tracker/index.php?func=detail&aid=1847251&group_id=161928&atid=821811 #1847251])


* Protocol to publish multiple aircrafts from one client (#1849308)
* Protocol to publish multiple aircrafts from one client ([http://sourceforge.net/tracker/index.php?func=detail&aid=1849308&group_id=161928&atid=821811 #1849308])


* Protocol to support multi-crew and non aircraft-class vehicles (#1883587)
* Protocol to support multi-crew and non aircraft-class vehicles ([http://sourceforge.net/tracker/index.php?func=detail&aid=1849308&group_id=161928&atid=821811 #1883587])


* Clients to display a default model of a given category (light single engine, light twin engine, light helicopter, light twin jet, spacecraft) when missing exact aircraft model (#1866514)
* Clients to display a default model of a given category (light single engine, light twin engine, light helicopter, light twin jet, spacecraft) when missing exact aircraft model ([http://sourceforge.net/tracker/index.php?func=detail&aid=1866514&group_id=161928&atid=821811 #1866514])


* Protocol to allow datalink communication; clients (aircraft, ATC) should be queryable via network (#1849311)  
* Protocol to allow datalink communication; clients (aircraft, ATC) should be queryable via network ([http://sourceforge.net/tracker/index.php?func=detail&aid=1849311&group_id=161928&atid=821811 #1849311])  


* Protocol to have simple configuration (#1899371)
* Protocol to have simple configuration (#1899371)


==Global state==
==Global state==
* Server to support separate "worlds" to ensure that certain users only get to see certain users (#1866508)
* Server to support separate "worlds" to ensure that certain users only get to see certain users ([http://sourceforge.net/tracker/index.php?func=detail&aid=1866508&group_id=161928&atid=821811 #1866508])


* Server to maintain a global status for each world (#1866504, #1849311)
* Server to maintain a global status for each world ([http://sourceforge.net/tracker/index.php?func=detail&aid=1866504&group_id=161928&atid=821811 #1866504], #1849311)
** date/time
** date/time
** weather
** weather

Revision as of 10:02, 26 April 2008

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Requirements

This section describes requirements to the FlightGear multiplayer protocol.

Architecture

  • Architecture to strive to support DIS/HLA (#1859058)

Protocol features

  • Protocol to use selective data propagation mechanism (#1904577)
  • Clients to set TOS (SO_PRIORITY) in IP packets (#1904264)
  • Protocol to publish own data, and subscribe to data from others, while multiplayer server acting as a data dispatcher (#1847251)
  • Protocol to publish multiple aircrafts from one client (#1849308)
  • Protocol to support multi-crew and non aircraft-class vehicles (#1883587)
  • Clients to display a default model of a given category (light single engine, light twin engine, light helicopter, light twin jet, spacecraft) when missing exact aircraft model (#1866514)
  • Protocol to allow datalink communication; clients (aircraft, ATC) should be queryable via network (#1849311)
  • Protocol to have simple configuration (#1899371)

Global state

  • Server to support separate "worlds" to ensure that certain users only get to see certain users (#1866508)
  • Server to maintain a global status for each world (#1866504, #1849311)
    • date/time
    • weather
    • positions of automatic (random, AI) objects
    • runway status

Data filtering

  • Support use of Kalman filters for multiplayer data (#1867389)
  • Validate plausibilty of distributed flight data (#1866527)

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