Changelog 3.6: Difference between revisions

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'''Canvas System'''
'''Canvas System'''
* Canvas-based maps now support a new property for child elements to be automatically rotated/aligned with the heading of the map, to avoid redundant Nasal code doing this (better peformance, done in C++ now) [https://gitorious.org/fg/simgear/commit/ca7acb1f2cb10e4a8db2434642f44f2eb23cce6e]


'''Nasal Scripting'''
'''Nasal Scripting'''

Revision as of 15:41, 27 February 2015

This changelog is a draft.

This changelog is currently being written for the FlightGear v3.6 release. Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog.
It's a good idea to check the newsletters since the last release and the Git commit history. We also encourage people to help by translating the changelog and appreciate all contributions, however please keep in mind that this changelog is not yet final!



Major enhancements in this release

Core

Aircraft Modeling

  • Tooltips can now be positioned at a specific place on-screen.
  • Nasal wing flex module added
  • Bug-fixes and improvements to the Failure Manager.

JSBSim

Atmospheric Light Scattering

  • The addition of volumetric grass to the random vegetation system.

Environment Rendering

Performance

Usability

Internationalization

Scenery

Canvas System

  • Canvas-based maps now support a new property for child elements to be automatically rotated/aligned with the heading of the map, to avoid redundant Nasal code doing this (better peformance, done in C++ now) [1]

Nasal Scripting

Documentation

Highlighted new and improved aircraft

Misc/Uncategorized

Bug fixes

  • See our bugtracker for an extensive, yet incomplete, list of the bugs fixed in this release.