Changelog 3.6: Difference between revisions
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* Canvas-based maps now support a new property for child elements to be automatically rotated/aligned with the heading of the map, to avoid redundant Nasal code doing this (better peformance, done in C++ now) [https://gitorious.org/fg/simgear/commit/ca7acb1f2cb10e4a8db2434642f44f2eb23cce6e] | |||
'''Nasal Scripting''' | '''Nasal Scripting''' |
Revision as of 15:41, 27 February 2015
This changelog is a draft.
This changelog is currently being written for the FlightGear v3.6 release. Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog. |
Major enhancements in this release
Core
Aircraft Modeling
- Tooltips can now be positioned at a specific place on-screen.
- Nasal wing flex module added
- Bug-fixes and improvements to the Failure Manager.
JSBSim
Atmospheric Light Scattering
- The addition of volumetric grass to the random vegetation system.
Environment Rendering
Performance
Usability
Internationalization
Scenery
Canvas System
- Canvas-based maps now support a new property for child elements to be automatically rotated/aligned with the heading of the map, to avoid redundant Nasal code doing this (better peformance, done in C++ now) [1]
Nasal Scripting
Documentation
Highlighted new and improved aircraft
Misc/Uncategorized
Bug fixes
- See our bugtracker for an extensive, yet incomplete, list of the bugs fixed in this release.