Artificial intelligence: Difference between revisions
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{{AI Navbar}} | |||
'''Artificial intelligence''' ('''AI''') in the broader sense is the intelligence of machines and the branch of computer science that tries to create it. | '''Artificial intelligence''' ('''AI''') in the broader sense is the intelligence of machines and the branch of computer science that tries to create it. | ||
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* [[Interactive Traffic]] that creates automated air traffic around certain areas using .xml files. | * [[Interactive Traffic]] that creates automated air traffic around certain areas using .xml files. | ||
* [[Ground Traffic Simulation Resources]] for vehicles such as cars, trucks, trains, and even boats and ships are also controlled through AI. | * [[Ground Traffic Simulation Resources]] for vehicles such as cars, trucks, trains, and even boats and ships are also controlled through AI. | ||
== Related content == | |||
* [[Status of AI in FlightGear]] | |||
[[Category:Artificial intelligence]] | [[Category:Artificial intelligence]] |
Revision as of 21:09, 7 July 2014
The FlightGear forum has a subforum related to: AI Scripting |
FlightGear AI |
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Development & Issues |
Artificial intelligence (AI) in the broader sense is the intelligence of machines and the branch of computer science that tries to create it.
As pertaining to FlightGear it is the use of code to create an interaction between the pilots and the program in order to create a more realistic experience. Examples of such AI Systems:
- AI air traffic control which attempts (and succeeds to a certain extent) to simulate airport tower communications with the pilots.
- Interactive Traffic that creates automated air traffic around certain areas using .xml files.
- Ground Traffic Simulation Resources for vehicles such as cars, trucks, trains, and even boats and ships are also controlled through AI.