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To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

I have tried to keep the template short, but meaningful. /Johan G

Difference between revisions of "Artificial intelligence"

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* [[Ground Traffic Simulation Resources]] for vehicles such as cars, trucks, trains, and even boats and ships are also controlled through AI.
 
* [[Ground Traffic Simulation Resources]] for vehicles such as cars, trucks, trains, and even boats and ships are also controlled through AI.
  
== See also ==
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== Related content ==
 
* [[Status of AI in FlightGear]]
 
* [[Status of AI in FlightGear]]
  
 
[[Category:Artificial intelligence]]
 
[[Category:Artificial intelligence]]

Revision as of 15:47, 2 July 2014

Artificial intelligence (AI) in the broader sense is the intelligence of machines and the branch of computer science that tries to create it.

As pertaining to FlightGear it is the use of code to create an interaction between the pilots and the program in order to create a more realistic experience. Examples of such AI Systems:

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