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  • | en = F-15E flying over Nevada with A/G configuration | authors = Flying Toaster (3D)/StuartC/Flug
    957 bytes (104 words) - 17:25, 18 July 2016
  • | Flying Toaster
    17 KB (2,398 words) - 10:29, 25 May 2015
  • ...o support optional modules implemented in Ada as discussed by onox, Flying toaster and Hooray on the forum, including support for mapping existing C++ classes
    24 KB (3,619 words) - 23:51, 30 April 2021
  • <author>Flying Toaster 3DM, StuartC</author> Well, except . . . are they flying realistically? Climbing, turning, diving, shooting? Are they taking damag
    46 KB (6,208 words) - 05:17, 22 September 2023
  • ...o support optional modules implemented in Ada as discussed by onox, Flying toaster and Hooray on the forum, including support for mapping existing C++ classes ...division and landclass transitions, but nothing breaks immersion more than flying over the desert until it suddenly turns into grass.
    30 KB (4,874 words) - 12:28, 6 June 2019
  • ...tickets, even though they're not forced to even use certain features (like flying). ...y to make everything as efficient as possible, and make it run even on the toaster. That's not the case with terrain here, there is lots of room for improveme
    33 KB (5,698 words) - 07:24, 26 May 2021