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|title = <nowiki> [Flightgear-devel] Experimental new scenery format - help required </nowiki> | |title = <nowiki> [Flightgear-devel] Experimental new scenery format - help required </nowiki> | ||
|author = <nowiki> Thorsten Renk </nowiki> | |author = <nowiki> Thorsten Renk </nowiki> | ||
|date = Jun 3rd, 2016 | |||
|added = Jun 3rd, 2016 | |||
|script_version = 0.40 | |||
}}</ref> | |||
We should create the meta-texture at runtime from the vector data - i.e use CGAL + GDAL to ‘paint’ the vector data into textures as they are needed. This means the resolution of the meta-texture tiles can be adaptive, which gives a trivia solution to handling roads and similar - draw them into the meta texture (or an additional one) adaptively based on distance from viewer, etc.<ref>{{cite web | |||
|url = https://sourceforge.net/p/flightgear/mailman/message/35134193/ | |||
|title = <nowiki> Re: [Flightgear-devel] Experimental new scenery format - help | |||
required </nowiki> | |||
|author = <nowiki> James Turner </nowiki> | |||
|date = Jun 3rd, 2016 | |date = Jun 3rd, 2016 | ||
|added = Jun 3rd, 2016 | |added = Jun 3rd, 2016 |