Canvas scenery overlays: Difference between revisions

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the code that creates the texture is in scene/util/StateAttributeFactory.cxx, but you would have to do something similar to the noise texture code in TextureBuilder to access your texture from a texture. It would be nice if the Effects framework had a way to load arbitrary textures and make them available to effects.<ref>{{cite web
the code that creates the texture is in scene/util/StateAttributeFactory.cxx, but you would have to do something similar to the noise texture code in TextureBuilder to access your texture from a texture. '''It would be nice if the Effects framework had a way to load arbitrary textures and make them available to effects'''.<ref>{{cite web
   |url    =  https://sourceforge.net/p/flightgear/mailman/message/29587121/  
   |url    =  https://sourceforge.net/p/flightgear/mailman/message/29587121/  
   |title  =  <nowiki> Re: [Flightgear-devel] Functions to textures? </nowiki>  
   |title  =  <nowiki> Re: [Flightgear-devel] Functions to textures? </nowiki>  
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   |script_version = 0.40  
   |script_version = 0.40  
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=== Base Package ===
=== Base Package ===

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