Canvas scenery overlays: Difference between revisions

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The idea is that we move away from vectorized landclasses and encode the information on landclasses in a raster-image (i.e. a meta-texture). This has a couple of advantages:  
The idea is that we move away from vectoried landclasses and encode the information on landclasses in a raster-image (i.e. a meta-texture). This has a couple of advantages:  
# Generating an image seems to be much easier than vectorizing complex data structures  
# Generating an image seems to be much easier than vectorizing complex data structures  
# By avoiding any mesh subdivisions due to landclasses, the mesh vertex count can be cut (drastically?)  
# By avoiding any mesh subdivisions due to landclasses, the mesh vertex count can be cut (drastically?)  

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