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Line 350: | Line 350: | ||
=== Base Package === | === Base Package === | ||
<syntaxhighlight lang="diff"> | <syntaxhighlight lang="diff"> | ||
diff --git a/Shaders/default.frag b/Shaders/default.frag | |||
index 1c3fbaf..e9ede17 100644 | |||
--- a/Shaders/default.frag | |||
+++ b/Shaders/default.frag | |||
@@ -7,6 +7,7 @@ varying vec4 diffuse_term; | |||
varying vec3 normal; | |||
uniform sampler2D texture; | |||
+uniform sampler2D overlay; | |||
////fog "include" ///// | |||
uniform int fogType; | |||
@@ -50,8 +51,10 @@ void main() | |||
// is closer to what the OpenGL fixed function pipeline does. | |||
color = clamp(color, 0.0, 1.0); | |||
texel = texture2D(texture, gl_TexCoord[0].st); | |||
+ vec4 texel2 = texture2D(overlay, gl_TexCoord[3].st); | |||
+ texel = mix(texel, texel2, texel2.a); | |||
fragColor = color * texel + specular; | |||
fragColor.rgb = fog_Func(fragColor.rgb, fogType); | |||
gl_FragColor = fragColor; | |||
-} | |||
\ No newline at end of file | |||
+} | |||
diff --git a/Shaders/default.vert b/Shaders/default.vert | |||
index 1bc2405..94f5c44 100644 | |||
--- a/Shaders/default.vert | |||
+++ b/Shaders/default.vert | |||
@@ -30,6 +30,8 @@ uniform int colorMode; | |||
void main() | |||
{ | |||
gl_Position = ftransform(); | |||
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; | |||
+ gl_TexCoord[3] = gl_TextureMatrix[3] * gl_MultiTexCoord3; | |||
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; | |||
normal = gl_NormalMatrix * gl_Normal; | |||
vec4 ambient_color, diffuse_color; | |||
</syntaxhighlight> | </syntaxhighlight> | ||